Question about Fear and Stance Dice.

By Severos, in WFRP Rules Questions

1) If player gets a Fear (or Terror) rating by a spell or power, are their allies affected by the power? Is there a range to fear?

2) Are players effected by delays and exertion on non-actions? For example: Initative, Fear checks, or a Resilence check.

Situation. Players enter a combat one step on their stance meters. Players encounter 5 monsters each with a fear 1. They all pass the five fear checks, but roll a delay or an exertion on each check. A few players roll a delay or exertion on the initative. One of the players decides to use a power that gives him a fear rating. What happens?

Severos said:

1) If player gets a Fear (or Terror) rating by a spell or power, are their allies affected by the power? Is there a range to fear?

Most often, no. It is assumed that the fear causing player "targets" the enemy. Most cards where players may cause fear/terror the wording on the card indicates that it is your target/enemies or similar who are affected. A few cards which allow the players to cause fear, cause fear on allies when rolling chaos stars.

Severos said:

2) Are players effected by delays and exertion on non-actions? For example: Initative, Fear checks, or a Resilence check

Yes they are. On initiative checks, this should not be an issue very often as you generally go into combat in neutral stance. But if you roll a delay on your initiative roll (or if a creature does) you as a GM can drop the initiative by one right away.

On fear checks a delay might mean that you stop dead in your tracks due to the frightening sight (even if you pass the fear test) and so on.

Delay and Exertion effects alywas trigger when rolled.

Don't forget that delays can alternately (instead of lowering initiative) add recharge tokens to an Action Card. In particular, I like to place tokens on defensive actions, or on their primary offensive action(s).