Light Side "Fall Back" Event Card

By dj9091, in Star Wars: The Card Game - Rules Questions

Greetings, looking for a rule interpretation on this one…I apologize that I don't have the card with me at this typing for objective number details and can provide if needed to better answer the question.

The text on the Light Side event card "Fall Back" states "Action: Return a target unit you control to the owner's hand." I assume as the Light Side player, I play this event on the opponent and treat it as a "rescue" of a "captured" card. Normally the text is more explicit and on first read it looked like I would be returning to the opposing player's hand (no benefit to me since the Light Side doesn't capture cards). But, I just wanted to be sure it is played on the opponent and treated as a rescue.

Thanks all!!

Don

dj9091 said:

Greetings, looking for a rule interpretation on this one…I apologize that I don't have the card with me at this typing for objective number details and can provide if needed to better answer the question.

The text on the Light Side event card "Fall Back" states "Action: Return a target unit you control to the owner's hand." I assume as the Light Side player, I play this event on the opponent and treat it as a "rescue" of a "captured" card. Normally the text is more explicit and on first read it looked like I would be returning to the opposing player's hand (no benefit to me since the Light Side doesn't capture cards). But, I just wanted to be sure it is played on the opponent and treated as a rescue.

Thanks all!!

Don

Not quite. You don't control captured cards and you don't control opposing units. It looks like the card is meant to save a character that is about to die or to remove a unit that has a beneficial effect when it leaves play (Leia, X-Wing Escort).

Don't read into anything. It doesn't say 'capture' or 'rescue' anywhere on the card so you can't assume that's what it does.

dj9091 said:

Greetings, looking for a rule interpretation on this one…I apologize that I don't have the card with me at this typing for objective number details and can provide if needed to better answer the question.

The text on the Light Side event card "Fall Back" states "Action: Return a target unit you control to the owner's hand." I assume as the Light Side player, I play this event on the opponent and treat it as a "rescue" of a "captured" card. Normally the text is more explicit and on first read it looked like I would be returning to the opposing player's hand (no benefit to me since the Light Side doesn't capture cards). But, I just wanted to be sure it is played on the opponent and treated as a rescue.

Thanks all!!

Don

dj9091 said:

Greetings, looking for a rule interpretation on this one…I apologize that I don't have the card with me at this typing for objective number details and can provide if needed to better answer the question.

The text on the Light Side event card "Fall Back" states "Action: Return a target unit you control to the owner's hand." I assume as the Light Side player, I play this event on the opponent and treat it as a "rescue" of a "captured" card. Normally the text is more explicit and on first read it looked like I would be returning to the opposing player's hand (no benefit to me since the Light Side doesn't capture cards). But, I just wanted to be sure it is played on the opponent and treated as a rescue.

Thanks all!!

Don

Actually, it can't be played on a captured card becuase a captured card is face down and no longer considered a unit. It's a card that you would use to play on a unit that is about to die or a unit that has an ability that triggers when it enters play. Other than those two uses for it I dont know of any.

Ok…all sounds good. What threw me was the change from second person to third person. First it said "return a target unit YOU control" and then it said "to the OWNER'S hand" as opposed to "YOUR hand".

Thanks for the feedback!!

Don

dj9091 said:

Ok…all sounds good. What threw me was the change from second person to third person. First it said "return a target unit YOU control" and then it said "to the OWNER'S hand" as opposed to "YOUR hand".

Thanks for the feedback!!

Don

There could be some cards in the future that allow you to take control of a unit that your opponent controls. If that were the case, then you could play this card on that unit and force them to put it back into their hand. An ideal situation would be Imaginary Card X + Fall Back and you steal a Vader or Palpatine. you then attack/defend with those units, after you are done with that engagement you play Fall Back and ship the unit back to their hand.

Quick note on using it to save a unit: it will not work to save a unit from damage once that damage is declared some way (eg Force Choke has been played). Actions in this game fully resolve before the next action can be initiated.

It can also be used to win an edge battle and then pull the defender denying the attacker edge dependent strikes.

dj9091 said:

Ok…all sounds good. What threw me was the change from second person to third person. First it said "return a target unit YOU control" and then it said "to the OWNER'S hand" as opposed to "YOUR hand".

Thanks for the feedback!!

Don

Page 26 of the rule book states:

Some cards in the Core Set have text that implies multiple players. This text has been written so to work with both multiplayer rules as well as standard two-player rules.

There are a few examples of cards with funny text like this in the core set. My understanding is that these cards were designed with the multiplayer expansion in mind. In this case, it seems to me that you may be able to pass control of your cards to teammates. Let's say that players A, B, and C were LS players. Player A plays a card and gives control of it to player B. Player C cannot play Fall Back! on this unit as they do not control it, but if player B plays Fall Back!, the card returns to player A's hand rather than player B's.

This interpretation may be wrong, but that's my best guess for now.

If this card had a reaction or interupt ability and allowed you to save a unit that was going to take damage or be discarded it would be better.

I imagine we'd see that in return of the Jedi, some card that can turn a dark side force user.

TGO said:

If this card had a reaction or interupt ability and allowed you to save a unit that was going to take damage or be discarded it would be better.

Reaction still wouldn't work (wouldn't happen until after the damage was done and the unit discarded), but an interrupt would do what you want… at the loss of other flexibility. If it was an interrupt to damage being done it couldn't be used for any other purpose.

Seems obvious, but if Wedge Antilles is piloting Rogue Three, and after Devastator gives it a couple damage points LS plays Fall Back... I'm assuming Rogue Three and Wedge both go back into LS's hand, right?

Edited by DJSII

Rogue Three returns to your hand (assuming you targeted it with Fall Back!). When it leaves play, any cards attached to it are discarded. So Wedge would be discarded in that scenario.