Hello all you traders and bandits, Truedragon here with some more custome hulls. This time around, Carriers!
I built these ships for two reasons, I was unsatisfied with the design of the Endevour, and I wanted to build a pirate ship with a hanger bay.
Now before the nay-sayer start up, I know theses classes could normally not carry the types of fighter bays i put into them, but as we have seen with the Endevours, it is possible if the ships have them from the get-go. Also about the Myrmidon, I included the flight ops bridge because one particular Mechanicus saying: Built to Purpose, so ruminate on that when you read.
Enough ranting. Tell me what you think and if anyone in the Everett, WA needs another player please email me or post an invite here. Thanks.
Myrmidon-class Monitor Cruiser
Hull: Light Cruiser
Speed: 5 Maneuverability: +12
Detection: +15 Hull Integrity: 60
Armour: 20 Turret Rating: 1
Space: 50 SP: 57
Weapon Mounts: 1 Prow, 1 Dorsal, 1 Port, 1 Starboard (of these slots, 1 port and 1 starboard slot pre-equipped with Components)
Crew: 47,000 crew, 6,100 pilots and support staff, approx
Carrier: The Defiant-class light cruiser comes pre-equipped with two Lathe-pattern Launch Bay Components And a Flight Command Bridge, which may not be removed. The hull’s space has already been reduced to account for this; however, when the ship is constructed it must be able to provide one Power to each launch bay Component and two Power to the bridge Component (four in total).
The Myrmidon class vessels are a modification of the Lathe class unique to the Calixis Sector. The first Myrmidon light carrier was adapted from the existing design soon after the first Secutor class monitor cruisers were laid down, when the forge world determined that the existing light cruiser squadrons were lacking in fighter support. Rather than spend the considerable resources to construct true cruisers or import large numbers of Defiants, they developed the Myrmidon. They were used as a test bed for the Lathe pattern launch bays, though some hull frames had to be removed to make them fit, and built with dedicated flight ops. Myrmidons are not as well armed and shielded as the Secutors they support, as they are intended to stand in the second line and provide fighter support and bombing runs while the Secutors soak up the cannon fire. These ships are typically armed with long ranged energy weapons to support the fighters and they rarely carry assault craft, instead carrying additional interceptors and bombers. Myrmidons are now found in almost every Calixis based Explorator fleet and the Lathe system defense fleet.
Examples of the Myrmidon-class Monitor Cruiser
Myrmidon-class Monitor Cruiser Iron Shield
Speed: 5 Maneuverability: +12
Detection: +15 Hull Integrity: 60
Armour: 20 Turret Rating: 1
Space: 50 SP: 58
Weapon Mounts: 1 Prow, 1 Dorsal, 1 Port, 1 Starboard (of these slots, 1 port and 1 starboard slot pre-equipped with Components)
Essential Components Power(60) Space(50) SP
Jovian class 3 Drive (+60) 10 -
Strelov 2 Warp Engine 12 12 -
Gellar Field 1 0 -
Void Shield 5 1 -
Flight Command bridge 2 - free
M-1.r Life Sustainer 4 2 -
Voidsmen Quarters 2 4 -
M 100 Auger Array 3 0 -
Supplemental Comps Power(31) Space(21) SP
Lathe-pattern Landing Bay 1 - free
Lathe-pattern Landing Bay 1 - free
Godsbane Lance Battery 13 6 +3
Hecutor Plasma Battery 8 3 +2
Small Craft Repair Deck 2 2 +1
Pilot's Chambers 1 1 +1
Cargo Hold and Lighter Bay 1 2 +1
Tenebro Maze 2 3 +2
Crew Reclamation Facility 1 1 +1
Observation Dome 0 1 +1
Observation Dome 0 1 +1
Librarium Vault 1 1 +1
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Meritech Red Kite-class Carrier Frigate
Hull: Frigate
Speed: 8 Maneuverability: +17
Detection: +20 Hull Integrity: 32
Armour: 16 Turret Rating: 2
Space: 36 SP: 41
Weapon Mounts: 1 Prow, 1 Dorsal (of these slots, 1 prow slot pre-equipped with Components)
Crew: 31,000 crew,
Carrier: This ship comes pre-equipped with one Prow mounted Lathe-class Launch Bay Component which may not be removed. The hull’s space has already been reduced to account for this; however, when the ship is constructed it must be able to provide One Power to the Components.
Glass Jaw: This ship lacks the heavy prow common to Imperial vessels and is ill prepared for ramming enemy vessels; it does -1 Damage with Ramming attacks and may not mount a Reinforced Prow.
Hollow Core: To make room for the hanger bay this ship, the forward core was built largely hollow. Double all crew pop losses due to depressurization.
The Meritech clans were an infamous rabble of voidborn star gypsies, wanderers and scavengers, who came to reside in the border zone worlds of the Merates cluster during the final years of the 40th millennia. Initially content to forage for parts for their ramshackle fleets from ruined space hulks drifting into their territory, within a century they had embarked upon a lifestyle of piracy, and routinely attacked vessels passing between the Calixis and Ixaniad sectors. In 211.M41 mere banditry gave way to all out war when Meritech raiders ambushed a trio of Battlefleet Calixis Sword-class frigates. Only one Sword escaped. This plunged the entire region into a fifteen-year war which only concluded when Battlefleet Calixis crushed the Meritech Clan strongholds. Subsequent Inquisitorial investigations established, it is said, sinister tech-heretics behind the events.
Of the many deadly raider vessels utilized by the clanfleet survived, the vessel type designated as Red Kite-class is one of the most unusual. Unlike most of the raider ships build by the clan, these frigates carried very little heresy grade tech, however the hull design flies in the face of most Imperial ship building concepts. The Red Kites are carrier frigates, a concept thought to be laughable before several of them pooled their squadrons to kill an Imperial cruiser, then escape its escorts. They typically carried whatever heavy energy battery the clan could get their hands on while mounting a single launch bay in their bow, foregoing the usual heavy prow of other human ships. To make room the ship is unusually wide and squat for a frigate and lacks the massively redundant bulkhead framework and overlapping pressure seal doors that mechanicus shipyards insist on. This makes the vessels somewhat fragile, none the less they were often used as flagships for the clanfleets raider squadrons.
While most of the Red Kites that survived the Meritech War found their way into the hands of pirates, many officials were surprised when Grand-Magos Thule ordered several captured Red Kites be pressed into service of his growing explorator fleet.
Examples of the Maritech Red Kite-class Carrier Frigate
Meritech Red Kite-class Carrier Frigate Instigator
Speed: 8 Maneuverability: +17
Detection: +20 Hull Integrity: 32
Armour: 16 Turret Rating: 2
Space: 36 SP: 41
Weapon Mounts: 1 Prow, 1 Dorsal (of these slots, 1 prow slot pre-equipped with Components)
Blasphemus Tendencies, Haunted
Essential Components Power(45) Space(36) SP
Jovian class 2 Drive (+45) 10 -
Strelov 1 Warp Engine 10 10 -
Gellar Field 1 0 -
Void Shield 5 1 -
Command bridge 2 1 +1
Vitae Life Sustainer 4 2 -
Bilge-rat Quarters 1 2 -
M-201.b Auger Array 5 0 -
Supplemental Comps Power(17) Space(10) SP
Jovian-pattern Escort Bay 1 free -
Ryza Plasma Battery 7 4 +2
Small Craft Repair Deck 2 2 +1
Pilot's Chambers 1 1 +1
Cargo Hold and Lighter Bay 1 2 +1
Empyrean Mantle 3 0 +2
Crew Reclamation Facility 1 1 +1
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