LethalDose said:
arkiva said:
For the new flavor… the new movie will bring us things that we can´t imagine yet…
Well, we had 3 new movies between '99 and '05, and didn't really get any new concepts outside of the three big ones that were presented in the OT:
- Fringe life
- Military
- Jedi & the Force
I guess you could say the politics from the prequels could be a separate flavor, but I found those scenes dreadfully tedious and don't think they would make good RP systems. Supplements, maybe.
I point here is that, with the new films, I expect they're going to go back to the fundamentals of the big three to make sure its recognizable as "Star Wars", meaning there won't be major new concepts to warrant a whole new stand alone game system, which is AoR and D&F have been announced to be.
-WJL
Consider what we’ll have after the 3 different core rulebooks have come out: Fringe Life, Military, Jedi & Force. All separate entities, but all set within the same Classic timeline. The easiest way to tie them all together and weave continuity among the concepts… Force Unleashed.
The Force Unleashed setting (for better or for worse) has aspects of all 3 FFG rulebooks: espionage, cloak-and-dagger politics, bounty hunters, Force exiles, Light and Darkside powers, Rebels and Imperial Forces, planet hopping, Force –based enemies, gladiator arenas, corruption, redemption, and destiny. Plus George Lucas had even considered making a TFU movie(s) at one point, so its cannon is stronger than other EU material.
Force Unleashed could also expand upon the rules of all 3 books and offer alternatives a la “Unearthed Arcana” (WoC 3.5) or “Ultimate Combat” (Pathfinder) with variations of established guidelines. Not to mention Expanding on Force & Destiny by introducing Unleashed powers , gray powers, and gray Force Organizations (if not already discussed previously).
The Force Unleashed really is the bow that should tie everything together into a neat cohesive package.