I have tried both solo and multi-player to beat these quests over several occasions, and not once have I/we won. In fact, it's not just a function of loosing, it's a function of getting SPANKED! by the encounter decks. I mean, these quests (which suppossedly have difficulty ratings on the same scale as other quests we have seen) are so much harder, that to rate them on the same scale is a joke. Peril in Pelargir is so much harder than any quests in the Core Set, KD, and all the subsequent adventure packs that I feel like the designers were trying to play a mean joke on us. Into Ithilien is no different, it is extremely hard, Siege of Pelargir is the only quest I/we have made even a slight amount of progress winning (it's still very hard).
My main beef is this: I think any new set to this game that includes 3 fresh scenarios should logically include 3 new quests that gradually get harder, thus providing a quest that is beatable at least 50-60% of the time, one that is beatable 30-40% of the time, and another that is beatable 20-10% of the time. is this so hard to design? Rather, what they keep giving us is a conglomerate of varying quest difficulties with no rhyme or reason. I want to be able to beat at least one quest in the newest boxed set, is that too much to ask?
Thanks for listening to my rant you all. Finally, are any of you having success with these HON quests so far? If so, HOW are you being successful with them? Also, is anyone else as annoyed as me? It's not "fun" to me loosing every 29 out of 30 games in a row, and I have yet to have odds this good with this set.