Hello All, I've been working on an article analysis of Secrecy. It's not done but considering the hotness of the topic, I'll just put it up here.
An Exploration of Secrecy
Secrecy Cards This section will look only at the cards that contain the key word secrecy and the themes that they support.
Lore
Needful to Know Resource Cost 2. Secrecy 2. Net Cost 0 Theme: threat reduction
Out of the Wild Resource Cost 3. Secrecy 2. Net Cost 1 Theme: encounter control
Risk Some Light Resource Cost 3. Secrecy 3. Net Cost 0 Theme: encounter control
Spirit
O Elbereth! Gilthonial! Resource Cost 4. Secrecy 4. Net Cost 0 Theme: enemy removal
Out of Sight Resource Cost 5 Secrecy 3. Net Cost 2 Theme: enemy can't attack this round
Leadership
Dunedain Wanderer Resource Cost 5. Secrecy 3. Net Cost 2Theme: ally
Timely Aid Resource Cost 4. Secrecy 3. Net Cost 1 Theme: ally
Unaligned
Resourceful Resource Cost 4. Secrecy 3. Net Cost 1 Theme: Resource generation.
Themes
Secrecy card break down into five themes. 1) Resource generation. 2) Enemy removal. 3) Encounter deck control 4) Allies and 5) Threat reduction.
The most important theme of the five is probably threat reduction since without this none of the secrecy cards are economically viable. But the secrecy theme itself lends little support to the threat reduction theme. It relies on spirit cards. I will look at some of the cards that support each of the themes.
Cards Supporting Encounter Control Theme
Lore
Henamarth Riversong: Cost: 1 Ability: Look at top of the encounter deck. You can’t control what you can’t see.
Rumors From the Earth: Cost 0 (1 to return to hand); Ability: Look at top of the encounter deck.
Spirit
A Watchful Peace: Cost: 1; Ability: Place a resolved location on top of the encounter deck. Some encounter cards have benefits or mild. Use this to recycle them and delay encounter with more difficult cards.
Unaligned
Shadow of the Past: Cost 2; Ability: Place top of the encounter discard on top of the encounter deck. (See A Watchful Peace)
Cards Supporting Enemy Removal or Enemy Control Theme
Lore
Forest Snare: Cost 3; Ability: Engaged enemy can no longer attack.
Ranger Spikes: Cost 2; Ability: Enemy becomes trapped in the encounter area and has -2 Threat
Expecting Mischief: Cost 1; Ability: Deals two damage to enemy when it is revealed during quest. Works only if you know what’s on top of the encounter deck.
Spirit
A Light in the Dark: Cost 2; Return enemy to the staging area.
Leadership
Take Initiative: Cost 0; Cards with a cost greater than 2 revealed from the deck result in 2 damage and two cards drawn.
Cards Supporting Threat Reduction Theme
Spirit
The Galadhrim’s Greeting: Cost 3; Ability reduce threat by 6 for solo game.
Elrond’s Council: Cost 0 but requires a Nodor hero; reduce threat by 3 and increase quest by 1.
Unaligned
Gandalf: Cost 5; Reduce threat by 5 or do 4 damage to an enemy
Heroes for a Secrecy Deck
Spirit
Eleanor – Threat 7; Exhaust to cancel a when revealed effect.
Glorfindel – Threat 5; Pound-for-pound, the best secrecy hero. His drawback of 1 threat for exhausting when questing is offset by cards like Light of Valar and Asfaloth.
Lore
Denethor – Threat 8; Exhaust to look at the top of the encounter deck and move it to the bottom if you wish.
Aragorn – Threat 12; Ability to reset your threat to the beginning level is great. Because of high starting threat should only combine with Glorfindel.
Leadership
Theodred – Threat 8; With his ability, combined with Steward of Gondor and Resourceful, he becomes a resource machine to crank out allies.
Aragorn – Threat 12; He can become a resource machine also but should only be used with Glorfindel.
Somewhere in this theme is a tri-sphere deck waiting to come out, but I’m not sure I can quite pull it off.
Spirit is a must because lower threat is the engine that runs the whole machine. So that means Glorfindel.
Glorfindel – Aragorn (lore) is very good but lacks followers and resource development.
I may try Glorfindel –Denethor next without much change from the above because of his great ability.
I’m very interested in giving Glorfindel Theodred a build and place a few songs in there to give Theodred the lore trait. My concern is a draw without Light of the Valor AND a song will mean frustrations in a lot of games.