A question from a new player.

By BoneSaw2, in Descent: Journeys in the Dark

I've been researching Descent for a few months now and haven't been able to decide whether or not I should make the purchase. One thing that I haven't been able to find out is if the game has any "flare" incorporated in it. In other words, does it have any fictional-style text like the kind found on the Runebound encounter cards. I believe flare adds a lot to game like this.

Any thoughts?

I've never played Runebound, but Decent does have a lot of flavor text. Sometimes, it is included to explain a special one-time mechanic, sometime it is included to give the players a hint on what's coming up, but most of the time, it's included just to give a little extra detail to the setting.

To clarify, there's story-text as part of each quest, but none on the actual playing cards for heroes, weapons, traps, etc.

Also, homophone alert: you probably meant "flair", not "flare."

Indeed, every quest has flair text. Have a look at some of the fan-made quests for examples - the official quests are fairly similar in that every area has some explanatory and introductory text going with it.

And of course, depending on the overlord and players, flair will enter all of its own anyway - I find it hard to imagine playing a dungeon crawler (expect maybe Munchkin) and not having all sorts of in-context conversations and musings happy.gif

So as far as the dungeon master role goes, there is a lot of flare that is spoken during play? Good.

Also, I don't really care if I'm spelling 'flare' correctly in this context.

Bonesaw said:

So as far as the dungeon master role goes, there is a lot of flare that is spoken during play? Good.

Also, I don't really care if I'm spelling 'flare' correctly in this context.

Why not? You learned something today. :)

.

Edited by Zargon

Antistone said:

Also, homophone alert: you probably meant "flair", not "flare."

I don't know why, but I found this insanely funny. partido_risa.gif

Flavor texts are fun but as a OL, I sometimes voluntarily forget them. I found that some players are so eager to enter a new room and slash a few creatures or find new treasures that when I'm done placing monsters and tokens and I start to read: "The place is dark and filled with the sound of..." they look at me with those big eyes, saying: "Just shut up, will you!" I've designed some quests myself and always take pleasure in writing the flavor text but I know that sometimes it will be useful and sometimes not. It all depends on the persons you play with.

Hi all,

I am a new player, and I have a Descent Journeys in the dark board game, without any expansion. An I have some questions:

What is the meaning of the range (numer) on the red dice? Because I can use this dice only for the melee attaks, where the range result are ignored...

If I have a heroe with 4 speed and I have a armor which is reduce my base speed to 3, then can I choose the "Run" action? And If I can then I get 6 MP?

At the moment this are my all question :)

Thanks your answer.

Kacagany

kacagany said:

Hi all,

I am a new player, and I have a Descent Journeys in the dark board game, without any expansion. An I have some questions:

What is the meaning of the range (numer) on the red dice? Because I can use this dice only for the melee attaks, where the range result are ignored...

If I have a heroe with 4 speed and I have a armor which is reduce my base speed to 3, then can I choose the "Run" action? And If I can then I get 6 MP?

At the moment this are my all question :)

Thanks your answer.

Kacagany

Having a range number on the red dice makes it useful for other game purposes than just melee - although the range is meaningless for melee it gives a few nore variables and options for FFG to use that Red dice for something else later. There haven't been many other purposes revealed yet (Morph is a possibility, though unlikely to be used.
An example of an 'other game purpose' is a level in RtL where there are 4 pits. Each turn the OL rolls the white dice and moves Range#pits, Damage#spaces - hopefully under a hero! The red dice could have been used for this, or may be used for something similar in the future.
Another alternative is that the Red dice is a relic from another game, or fits with another game and so FFG don't need another manufacturing line set up but multi-using the same dice.

Yes, you are exactly correct with the run action. You could also unequip the armour, run for 8MP and spend the last 2 MP (of the 8) re-equipping the armour! No benefit in this case as you still get 6MP to run with effectively, but it might make a difference if you had a faster hero.