How useful is a medic and is really worth having one in your party. While I was GMing a game one of the players chose to be a medic. Then during game he found out medics can really only heal each player once per day with the value of their intelligence bonus (in his case 4). This seems fairly useless unless someone were dying.
Is there something I am missing or is that it for medic's healing ability?
If there is nothing I am missing and that is really all medics can do I have made some home rules for the medicae skill's first aid ability:
- Medicae: the medic player may heal any character at any point in the game, however, the medic may only heal up to 2d10+Intelligence bonus per day (reroll for a new value each day, excess healing does not carry over).
This way the medic gains a sort of health pool that they can designate which characters are in the most critical condition and heal them accordingly.