So I recently started GMing Only war at my school with a campaign I wrote about the Tanith. Now I have recently recieved a copy of the Final Testamate book and am a little concerned when reading through the first few missions after the drop ship crashlands. Now we are still two weeks out from starting this campaign but i have some questions.
The book says that the battle through the ork caverns is a rolling battle that is told in narrative time based on the player's actions but I cant help feeling that this is cheating the players out of some good fights. For example it says that when the players fire at a large mob of boyz or gretchin that the combined volley from them and other squads wipes them out. It just feels like the players are being cheated out of a combat (of course I know that there is no way a group of four players can take out a mob of 20+ boyz). I was considering giving the players a leman russ to use in the beginning but I dont think any of the players are operators or tech preists which means that controlling the thing will be a nightmare for them. I want to make it feel like they are actually doing something rather then me just reading a story.
Also another issue is how can I tell the players what their choices are while still giving them control over what they do, in a few parts in the book there are places where the characters can pick from two or more options but these options might not be what they think they should do and they might decide to to something else entirely leaving me to come up with a new mission on the spot in order to kind of push them in the right direction so they feel like they are in control of their characters. I dont want to just read them the choices but the only other way i can think of is to have an NPC suggest something which again makes them feel like I am trying to push them in a certain direction.