Greetings and salutations, forumers. I will soon take up the mantle of Rogue Trader and head of the Amarettian Dynasty - an ancient house of has-beens and old debts. In other words, the SP/PF division is 70/20! Being the most experienced player, I have been put in charge of making our ship and I have come up with three distinct molds. I'd like to have some positive feedback on their utility and what can be done to get the most bang out of my buck. The players and I are in the need for something grandiose, stylish and versatile. Hence the focus on smallcraft in these designs - those lil' buggers are so darn useful planetside! I should also note that the group does not make use of the Endevour system at all. Now, to the actual ships.. Increasing our SP further, two characters are Children of Dynasty and, with the GM's permission, ship components have been made valid for free acquisitioning. With that in mind, all three ships presented here have been made with players either taking two or three components to bring to the table. Please enjoy.
SHIP NAME: The Manifest Destiny
- MY personal favorite. Huge, bloated and way beyond its glory days - just like the Dynasty itself! The idea is to eventually restore it to glory and make it a worthy flagship of the Armada, serving as capital carrier and impressive centerpiece.
SHIP HULL: Avenger-class Grand Cruiser
Speed: 5 Manoeuvrability: 8
Detection: 10 Hull Integrity: 93
Armour: 22 Turret Rating: 3
Space: 90 SP: 70
Weapon Capacity: 3 Port, 3 Starboard
SHIP HISTORY
Wrested from a Space Hulk: +1 Armour, +1 Speed, +3 Manoeuvrability.
Resolute: –1 Speed +3 Hull Points +10 Repair Tests
Vessel of the Fleet: Steadfast Ally
PLASMA DRIVE Power Space SP
Saturine 5 95GEN 18 -
WARP ENGINE Power Space SP
Strelov 2 12 12 -
Emergency Field 2 - -
VOID SHIELD Power Space SP
Triple Void Shield 9 3 -
SHIP's BRIDGE Power Space SP
Fleet Flag Bridge 4 4 1
LLIFE SUSTAINERS Power Space SP
Vitae-Pattern 5 3 -
CREW QUARTERS Power Space SP
Voidsmen Quarters 2 4 -
AUGUR ARRAYS Power Space SP
M-201.b Augur Array 5 - -
ARMAMENTS Power Space SP
PQ Lathe Landing Bay 2 6 1
PQ Lathe Landing Bay 2 6 1
PQ Lathe Landing Bay 2 6 1
PQ Lathe Landing Bay 2 6 1
SUPPLEMENTS Power Space SP
Auto Temple 1 1 -
Flight Repair Deck 2 2 1
Comp. Cargo Hold 2 5 1
Space used: 76/90
Power used: 52/95
SP used: 76/76
SHIP NAME: The Unconquered Sun
Another good one, though not my personal favorite. This was inspired by a ship a friend of mine made and tweaked to suit the group's tastes. It's made to be a bit of a multitasking powerhouse, hopefully forming the base of an eventual fleet.
SHIP HULL: DICTATOR-CLASS CRUISER
Speed: 5 Manoeuvrability: 16
Detection: 23 Hull Integrity: 71
Armour: 21 Turret Rating: 3
Space: 65 SP: 63
Weapon Capacity: 1 Prow, 2 Port, 2 Starboard
Carrier Vessel: 2 free Jovian Launch bays, 1P each
Space used: 52/65
Power used: 64/74
SP used: 76/76
MORALE: 102
POPULATION: 100
SHIP HISTORY
Wrested from a Space Hulk: 1 Armour, +1 Speed, +3 Manoeuvrability.
Resolute: –1 Speed +3 Hull Points +10 Repair Tests
Planet-Bound For Millenia: +10 Manoeuvrability/5 VUs of a planet.
PLASMA DRIVE Power Space SP
Jovian Drive(Modified) 75GEN 10 -
WARP ENGINE Power Space SP
Strelov 2 12 12 -
Emergency Field 2 - -
VOID SHIELD Power Space SP
Repulsor Array 8 1 -
SHIP's BRIDGE Power Space SP
Bridge of Antiquity 2 1 2
LIFE SUSTAINERS Power Space SP
Vitae-Pattern 5 3 -
CREW QUARTERS Power Space SP
Clan-kin Quarters 2 5 1
AUGUR ARRAYS Power Space SP
M-201.b Augur Array 5 - -
ARMAMENTS Power Space SP
Bombardment Cannon 5 5 3
Hecutor Plasma Battery 8 3 2
Hecutor Plasma Battery 8 3 2
Jovian Launch Bay 1 - -
Jovian Launch Bay 1 - -
SUPPLEMENTS Power Space SP
Auto Temple 1 1 -
Comp. Cargo Hold 2 5 1
Flight Repair Deck 2 2 1
ATTACK CRAFT CR SPD SS
Fury Interceptors x2 10 10 20
Shark Assault Boats x2 5 10 8
SHIP NAME: The Millionth Miracle
I love the Conquest-class so bad. It's big, it's stylin' and it's cool. Yet how could I possibly make such a monstrosity worth a **** in anything?
SHIP HULL: Conquest-class Star Galleon
Speed: 4 Manoeuvrability: 8
Detection: 10 Hull Integrity: 63
Armour: 17 Turret Rating: 1
Space: 56 SP: 52
Weapon Capacity: 2 Port, 2 Starboard
Galleon: 2 free MCHs, 4P each
SHIP HISTORY
Wrested from a Space Hulk: +1 Armour, +1 Speed, +3 Manoeuvrability.
Resolute: –1 Speed +3 Hull Points +10 Repair Tests
Planet-Bound For Millenia: +10 Manoeuvrability/5 VUs of a planet.
PLASMA DRIVE Power Space SP
Jovian Drive(Modified) 75GEN 10 -
WARP ENGINE Power Space SP
Strelov 2 12 12 -
Emergency Field 2 - -
VOID SHIELD Power Space SP
Repulsor Array 8 1 -
SHIP's BRIDGE Power Space SP
GQ Bridge of Antiquity 1 1 2
LLIFE SUSTAINERS Power Space SP
Vitae-Pattern 5 3 -
CREW QUARTERS Power Space SP
Clan-kin Quarters 2 5 1
AUGUR ARRAYS Power Space SP
Deep Void Array 7 - 1
ARMAMENTS Power Space SP
BQ Sunsear Broadside 8 5 3
BQ Sunsear Broadside 8 5 3
BQ Hecutor Battery 7 2 3
BQ Hecutor Battery 7 2 3
Hold Landing Bay 1 - 2
SUPPLEMENTS Power Space SP
Hymm-casters 3 0 1
ADDITIONAL Power Space SP
Auto Temple 1 1 -
Sensorium 1 1 2
Barracks 2 4 2
Space used: 52/56
Power used: 75/75
SP used: 76/76