Last night in my game the enemy used suppression fire on the players (mainly because they couldn't SEE the players but knew they were moving up).
Now my players looked at me like I'd just rolled 100 but declared "Nah he hits you anyway...". Why? Because the rules for Pinning are quite nasty.
Firstly people in the region or entering the region being suppressed have to make a -20 WP check or become pinned. If they become pinned they either have to seek cover or stay in cover. They can only take half actions and may categorically NOT move towards the source of the fire.
After the initial test once they reach cover they can make normal WP tests to shake off pinning or +30 WP tests if they are no longer under fire.
I have some questions therefore:
1: People dashing into the Suppression area. I have taken the rules to mean they also have to make a check to avoid being pinned is this correct?
2: Naval shields. If you hunker down behind them they count as cover. If you are carrying one and become pinned you stay cowering (this bit is fine) however should you be allowed to use you half action to move towards the Source of fire as you are taking your cover with you?
3: I have taken the suppression to last 1 round after which is is reapplied if they wish. Pinning however lasts more than one turn. If the enemy continues suppressing the area what happens:
a) everyone makes the test again at -20
b) New people in the area make the test again, as do people who passed the pinning check at -20, People who failed the check take a half action and make a wp check to throw off the pinning at their WP
c) New people make a roll at -20, People who failed make the test at base WP, people who passed ignore it.
d) If they Do NOT reapply it, new people are not pinned, people who failed the check start making WP+30 checks to throw the pinning off.
Finally 4:
Do you think it was unfair for the enemy to use this tactic as they could not see the approaching player but knew they were there, and were in a prepared position?
My players have been steamrollering most combats with ease, however the current enemies are both intelligent and not a little skilled at what they are doing, and as such this fight was supposed to be a challenge. My players seemed unimpressed however.