Greetings. I have not played the game yet, and am going to be gamemastering the intro adventure for a small groupin the near future.
My question about True Grit is twofold.
Firstly, am I correct to understand that True Grit in Only War means that a character can apply twice his toughness bonus to resist critical damage?
*SPOILER ABOUT THE INTRO ADVENTURE IN ONLY WAR*
Secondly, for those of you that have played through the introductory adventure, how does this make the ork encounters feel? It seems to me that the advantage of True Grit makes orks very tough indeed. And in the adventure as printed there are a lot of orks to contend with. I am very curious as to the experiences you have had with the intro adventures, or orks in general using the rules in Only War.
I'm thinking about toning down the orks' toughness somehow, whether by changing True Grit or just dropping it from the ork talent list I'm not sure.
If you think its just right as written let me know. If you think it could benefit from some adjustment, whether to True Grit or just adjusting the orks, I'd like to hear what you think.