Hi everyone!
I know this question has been discussed many times,but I still want to verify it.
Here are the clauses about the Primary abilities of Trade l,ll,& lll.
Trade l:
Hi everyone!
I know this question has been discussed many times,but I still want to verify it.
Here are the clauses about the Primary abilities of Trade l,ll,& lll.
Trade l:
From memory we had confirmed that the trade master can still refuse agreements, but I think that was on the old ti3 wiki so don't have access to it at the moment.
I think it wasn't included on the card due to space and in the rules due to an oversight. But I'm sure it works as the others do.
-Nehkrimah
If you run into a player who decides to debate this, then they're a rulemonger. Yes, the trademaster must still approve all trades or they cannot be made, unless one of the involved parties is the Hacan.
I don't know why they didn't write it out verbatim, but if you need more proof, consider the following from the rulebooks. Note that unless superceded by a rule in the expanssion rulebooks, all the rules in the core rulebook are still valid.
Pg 9 of shattered empire.
Certain Strategy Cards in this expansion have the
same name as previous Strategy Cards but are followed
by the Roman numeral II. These cards are
affected by all abilities and cards that would affect
their counterpart with the same name.
Based on the above, we can assume that Trade III follows the same rule, and being the "trademaster" or active player could be considered an ability, ie. the ability to approve or dissaprove trades.
Pg 25 of core rulebook
Before a trade agreement can be completed, the agreement
must first be approved by the active player. If
approved (and that may take some bribes to the active
player), the players may exchange Trade cards.
As it does indicate in the Shards of the throne rulebook (Pg 9) that trades must be approved, and seeing as this is all refering to strategy cards that share the "Trade" name, regardless of if it's I, II, or III, this means that trades with Trade III are not exempt from the rule requiring approval from the active player, ie. the one who played trade, also known as the trademaster.
Thank you all! I don't want to attract controversy for this,but just find some explains as a GM in our group:)
Now it becomes clear!