Hi. I'm OL to a group of 4 heroes, and as it's the first time we play Descent we'd like to do it by the book. Up until scenario 3 in act 2 we've had a pretty even run between the OL and the heroes, with a few more OL wins.
However, I've now obtained the Reinforcements OL skill, and if I understand the rules correctly the heroes should be in quite a jam now…
…or have we missunderstood the rules?
The scenario is this:
We have completed encounter I of the Wyrm Turns. The heroes won, but I managed to stall the game heavily, and now have all 15 OL cards in my hand. Which of course includes the Reinforcements card.
Gearing up for Encounter 2, the victory condition for the heroes is "When the heroes defeat the last monster, …"
As I have 0 cards in my discard pile, nothing stops me from playing the Reinforce card every turn (as long as i don't play any other cards). And I can make sure to place at least one monster out of the heroes reach (or blocked by other monsters), making it largely impossible to kill off all monsters during the heroes turn.
Thus, nothing would stop me from carrying the Dragon Skull to the Entrence, albait it could be slow work.
Is this correct? Can Reinforcements be played every turn like this? Are the heroes fried becouse they don't have any hero with the "the OL dicards a card" skill?
Help is very welcome, as sort of the same thing would be applicable for the Finale that we're about to play; recieving full group reinforcements every turn in Encounter II of either of the Finales do seem to make it largely impossible for the heroes to win?