Discussion: *Zhao Daiyu* is she competitive?

By Teric Aylor06gt, in UFS General Discussion

*Zhao Daiyu* is got 2 really good symbols Chaos/Evil. Void might be a really good splash for cards like Piegon Games, No Memories, etc. So it should be feasible to make a competitive deck with her, the only down fall is she is 6hs but she has 25 vitality. Lets break down her symbols.

Chaos Foundations: Lord of the Makai, Red Lotus, Oral Dead, King of Fighters 2006, Type-n Human, Destiny, Forethought, Anti K', Meat Eater, Billard Player, Kabukai Artist, Flames of the Fame, and Counter the Assault

Evil Foundations: Blood Runs True, Chester's Backing, Red Lotus, Oral Dead, Anti K', Meat Eater, Billard Player, Gorgeous Team, Revenant's Calling, the Ways of Punishment, Charismatic, A Beautiful Nightmare and Manifest Destiny.

Void Foundations: ***, Aquakinesis, Sakiyo-ryu, A Beautiful Nightmare, Shooting Cap and No Memories.

These aren't all of them, but some of the main ones. Seemingly Chaos/Evil is the way to go and the foundation base. Plus they mesh rather well together, like the Ibuki deck at GCC.

So the question is how would you build her?

I'm thinking about Chaos/Evil with a Heel Snipe and Ways of the Punishment teched in.

Evil/Void

Shooting Cap, Angel of Evening, Pigeon Games, Aquakinesis, and No Memories from Void's stuff-most important.

Manifest destiny is side board at best-unlike block 2, everyone isn't playing the same 3 symbols, so you won't see it used as much.

Realm of Midnight should definitely be included as well. No matter what the CC on your attacks are.

Gorgeous Team/Rejection of course.

Attack lineup would probably include Float a Brick, Punish the Weak, then a throw like Stardust Drop to get the damage through.

Basic Evil foundations from there.

As a matter of fact you could go Tri Symbol, that might actually work best.

Chaos and Evil share a good amount, as do some Evil and Void stuff.

Though I wouldn't include A Beautiful Nightmare-it's not that great of an effect, it's a 3/4, and a card like BRT can accomplish the same thing and is reusable.

Very much so....

the ability to possibly rid your opponent of two cards on one turn is amazing... not to mention she can do that same ability again with enough momentum. I definately think she has a great chance to be top tier.... its all gonna come down to the right multi symbol build for her though because i just dont think any one given symbol currently has all the pieces she needs.

Evil/chaos all the way. She gets bigger they are and is 5'6" not to mention twop, lord of the makai and fire kick. add in billiards, lotus, BRT, rev's calling, G-team, Kabuki artist, chesters ect. and its some potential murderfacing

One would imagine all the characters that were made into promos will probable be set characters in Shadowar right? So i would have to imagine that she will just get better next set. As it stands almost no 6hs characters are really on par with the 7s

Zhao turns the handsize game on its head with her ability though; she acts like a 1x Emptiness 7HS, with a good chance to put a further -1 out. She has access to the very-strong Chaos symbol, and the still-solid Evil and Void; exactly which cards go into the deck depend on the build. The thing that will make or break her game is how well she manages to keep her opponent's card draw and negation engines under control; one free Inhuman Perception and her ability becomes "Your opponent discards 1 card before they make a check", while if your opponent is fronting Donovan and keeps tossing Mega Spikes that you fail to block for whatever reason {drawing him 4 cards} you're probably in trouble.

She makes good draws into "meh" draws, forces low-attack decks to either really sweat it out {by discarding their attacks} or play at a drastically reduced hand capacity, or with help from KOF'06, Lord of Makai, etc., can really put the screws to the play-several-attacks-to-win crowd {-4 handsize on your kill turn, kinda good?}. And her vs. Hugo can be kinda funny/sad to watch.

Mmm...I'm not entirely convinced just yet.

Her ability is strong, sure. But the problem lies in the fact that there are a lot of very easy counters to it; most especially Destiny, which renders her extremely innefectual. Not trying to get into a counter war argument...just saying that I'm not sure she's got it just yet. As a hack character, she doesn't compare to Akuma or Olexa at all.

But she's certainly a very good character, make no mistake.

in our first regional over here we had both akuma, olexia and the young lady in question and she failed to make the cut, whereas both the others made it :(, i just wish she had a bit more health to play with tbh

Akuma is far better then her especially with seclusion .

I just made a Zhao deck and at its first tourney it only lost one match (not round) against a Kazuki aggro deck. The deck is quite good but I'm not sure how much of that was because of the character, very little if I had to guess. She's really powerful but then turns into a dead character when destiny is in play.

Whilst Zhao daiyu definitely isn't a BAD character per se the sad truth remains; Olexa and Akuma are just better. Overall they match her symbol spread. (Olexa covers evil and chaos, whereas Akuma coevrs evil and void.)

Other reasons are as follows:

- Zhao's argaubly slower.

-Olexa and Akuma have better HS to vitality ratio's.

-Olexa and Akuma are pretty much guaranteed check fails. Where YOU can control the value modified, with Zhao this is not the case. Your opponent decides the outcome.

-Olexa and Akuma do better in the long game. (Granted Zhao is amazing going second.)

- Olexa and Akuma have arguably better symbols.

Ultiamtely My consensus is taht whil Zhao isn't bad you may as well jsut use Olexa or Akuma.

Alternatively main Zhao then sandbag, that tactic could become quite hot seeing Akuma;s current popularity in the UK.

Excellent discussion, lets keep it up.

Considering these there hackers, the order would, in fact, be

Olexa>Akuma>Zhao.

Besides their effects, Olexa is the best simply because he can play Spike.

Akuma is essentially a better hs-ratio version of Zhao.

The big thing to consider, as mentioned, is Destiny.

Let's say someone has a Destiny out vs. All three of these characters. Olexa keeps the awesome momentum gen. Akuma has the first E. Zhao just becomes an empty 6/25 character.

HolyDragonCloud said:

Considering these there hackers, the order would, in fact, be

Olexa>Akuma>Zhao.

Besides their effects, Olexa is the best simply because he can play Spike.

Akuma is essentially a better hs-ratio version of Zhao.

The big thing to consider, as mentioned, is Destiny.

Let's say someone has a Destiny out vs. All three of these characters. Olexa keeps the awesome momentum gen. Akuma has the first E. Zhao just becomes an empty 6/25 character.

All good points end short ZD no good play akuma or olexa.

Scubadude said:

HolyDragonCloud said:

Considering these there hackers, the order would, in fact, be

Olexa>Akuma>Zhao.

Besides their effects, Olexa is the best simply because he can play Spike.

Akuma is essentially a better hs-ratio version of Zhao.

The big thing to consider, as mentioned, is Destiny.

Let's say someone has a Destiny out vs. All three of these characters. Olexa keeps the awesome momentum gen. Akuma has the first E. Zhao just becomes an empty 6/25 character.

All good points end short ZD no good play akuma or olexa.

just for that i may consider playing ZD for either can nats or mtl regional because real men, as well as wearing pink, don't listen to forum wierdos...

thats right people, start to build your anti-deck NOW ;)

HolyDragonCloud said:

Considering these there hackers, the order would, in fact, be

Olexa>Akuma>Zhao.

Besides their effects, Olexa is the best simply because he can play Spike.

Akuma is essentially a better hs-ratio version of Zhao.

The big thing to consider, as mentioned, is Destiny.

Let's say someone has a Destiny out vs. All three of these characters. Olexa keeps the awesome momentum gen. Akuma has the first E. Zhao just becomes an empty 6/25 character.

even though overall i would say olexa is better, with destiny out akuma is better.

HolyDragonCloud said:

Let's say someone has a Destiny out. Zhao just becomes an empty 6/25 character.

I wouldn't say empty, even without Destiny out, at worst her ability would translate to:

R commit: Your opponent discards 1 card.

There aren't any available counters (outside of the opponent playing Night Terror, or using Ankou, but you're already using a 5 handsize character in that case) that don't cost a card to stop her ability:

Destiny/CC Hax protection = They still discard a card for the first part of her effect.

Tag Along = Uses up itself.

Inhuman Perception = Discards for the cost.

No matter what they want to do to stop Zhao Daiyu it's gonna cost them a card, in which case her 6 handsize looks a little better, and if you're lucky enough to muster 3 momentum she can do it again. Stopping Akuma when Destiny/CC Hax protection is out is as easy as having an E negation foundation or Red Lotus, not losing any cards. Same with Olexa, there're cards that can nullify his other ability without losing any, just committing.

Granted I don't play Void, or.........any of these characters so this is all theoretical.

Quit copying meeee ;_;

And as Destiny stops the *entire* effect of any ability that would give its controller's checks a penalty, it does indeed cancel her entire first ability. Essentially, she becomes "R Commit: Nothing happens; E Discard 3 momentum: Ready this character. Playable while committed."

And even with Destiny out, Olexkias wins out over Akuma due to Spike (and Air/Chaos being just plain better than Fire/Void).

MegaGeese said:

Quit copying meeee ;_;

And as Destiny stops the *entire* effect of any ability that would give its controller's checks a penalty, it does indeed cancel her entire first ability. Essentially, she becomes "R Commit: Nothing happens; E Discard 3 momentum: Ready this character. Playable while committed."

And even with Destiny out, Olexkias wins out over Akuma due to Spike (and Air/Chaos being just plain better than Fire/Void).

Oh yeah, I'm thinking of Ayame's Scarf, which just stops the check reduction. My bad.

Still, besides Destiny she still costs you a card when using her ability.

i think zhao daiyu is a perfect example of the fact that 7 handers are better than 6 handers. if she was 7/20 i think she would be equivelent to olexa and akuma.

i dont see why people are saying 6hs is a huge disadvantage.....sure id rather play a 7hs character but she effectively makes her opponent a 6hs character as well and maybe even making them a 5hs if they let the card fail because of the check hacking.....

yeah destiny hurts but thats why you run stuff like clean freak or olcadans......or something else that gets rid of foundations....or hey heres a thought use zhaos ability to hax then out of exsistance sounds like a plan to me right?

plus shes the only one who can live through a spike thats fully multiplied and gets taken to the face

aquakinesis= +1 handsize and has void i think id run it in this deck if i was running it

I ran her for the void event and my only loss was to a hsien-ko deck running 8th bill because of not drawing into a kill card within like 3 turns where i could of won anytime i would have drawn a beach special