Hey all, here is a Martell Icon control deck I have been messing with and need some pointers from more informed/experienced players. Here goes:
House: Martell
Agenda: House of Dreams
Plots:
Breaking and Entering
Frey Hospitality
Wildfire Assault
Game of Thrones
Retaliation
War of Attrition
Search and Detain
Characters:
Areo Hotah x1 Pots
Arianne Martell x1 Pots
Darkstar x1 Pots
Doran Martell x1 TGM
Dornish Paramour x3
Ellaria Sand x1
Hellholt Engineer x3
House Messenger x3
Lost Spearman x3
Maester Kedry x1
Maester Myles x1
Maiden of Poisons x2
Orphan of Greenblood x3
Paramour x2
Ser Arys Oakheart x1
The Red Viper x2 Pots
The Windblown x1
Locations:
Bay of Ice x2
Lord Doran's Chambers x1
Palace Fountains x3
Summer Sea x3
The Brimstone x3
The Scourge x3
Tyrosh x1
Water Garden x3
Kingsroad Fiefdom x1
Attachments:
Poisoned Spear x2
Events:
He Calls It Thinking x2
Red Vengeance x3
The Prince's Wrath x2
The Viper's Rage x2
To Be A Viper x1
Ok, the inspiration of this deck was to Dreams out Scourge so I could immediately begin the icon control. I used to run Greenblood merchants as well, but was worried I would see a board of five characters with no icons. I run three Brimstones and three Hellholts because i find that combo with scourge fun. I used to run Burning on the Sands as my restricted but I was more often than not being event flooded in my hand and after a few turns my deck would lose steam. Other things: flea bottom scavenger, is she worth it? I feel that if I don't get here within the first turn, then she becomes useless, so if I did run her I would only run two. Thoughts? Also, is this kind of deck actually competitive, at say regionals or some such? Thanks for your time and help.
Dave