Martell HoD: The Scourge

By Raithic, in 4. AGoT Deck Construction

Hey all, here is a Martell Icon control deck I have been messing with and need some pointers from more informed/experienced players. Here goes:

House: Martell

Agenda: House of Dreams

Plots:

Breaking and Entering

Frey Hospitality

Wildfire Assault

Game of Thrones

Retaliation

War of Attrition

Search and Detain

Characters:

Areo Hotah x1 Pots

Arianne Martell x1 Pots

Darkstar x1 Pots

Doran Martell x1 TGM

Dornish Paramour x3

Ellaria Sand x1

Hellholt Engineer x3

House Messenger x3

Lost Spearman x3

Maester Kedry x1

Maester Myles x1

Maiden of Poisons x2

Orphan of Greenblood x3

Paramour x2

Ser Arys Oakheart x1

The Red Viper x2 Pots

The Windblown x1

Locations:

Bay of Ice x2

Lord Doran's Chambers x1

Palace Fountains x3

Summer Sea x3

The Brimstone x3

The Scourge x3

Tyrosh x1

Water Garden x3

Kingsroad Fiefdom x1

Attachments:

Poisoned Spear x2

Events:

He Calls It Thinking x2

Red Vengeance x3

The Prince's Wrath x2

The Viper's Rage x2

To Be A Viper x1

Ok, the inspiration of this deck was to Dreams out Scourge so I could immediately begin the icon control. I used to run Greenblood merchants as well, but was worried I would see a board of five characters with no icons. I run three Brimstones and three Hellholts because i find that combo with scourge fun. I used to run Burning on the Sands as my restricted but I was more often than not being event flooded in my hand and after a few turns my deck would lose steam. Other things: flea bottom scavenger, is she worth it? I feel that if I don't get here within the first turn, then she becomes useless, so if I did run her I would only run two. Thoughts? Also, is this kind of deck actually competitive, at say regionals or some such? Thanks for your time and help.

Dave