Newbie

By player1102858, in X-Wing

Just bought the x-wing starter box times 2. Two each on the expansion x-wing, y-wing, tie fighters.tie advanced.

What would be a balance to teach people to play

To teach, you really only need the contents of the core. Just balance the points, or even give the Rebel side a bit of an advantage until they get the hang of it, then you can move on to more complex games.

Start with the starter rules, then move to the normal ones. That worked for everyone I started with.

GOTAL said:

Just bought the x-wing starter box times 2. Two each on the expansion x-wing, y-wing, tie fighters.tie advanced.

What would be a balance to teach people to play

Hiya,

I am a new player & spent this weekend playing w/ my friends. I started w/ basic rules, then adv rules, but no characters. At the end we were just trying out w/ special upgrades & more. Maybe try scenarios.

Quick start rules first then once you are ready start increasing the point total. I would not recommend going over 100 points though. You want your games to move along.

My teaching set up from when I first started was Tempest Squadron TIE Advanced with 2 Academy TIE Fighters vs Rookie X-Wing and Gold Squadron Y-Wing with Ion Cannon. They come out at only 45 points for Imps and 44 for Rebs while using all 4 wave 1 ship types. In addition to no pilot skills, crits are counted as regular hits and all maneuvers are considered white.