I’d like to cast my vote in support of developing the secrecy mechanic. I think it is an intriguing concept, but not currently viable on a consistent basis with the available cards. In addition to more secrecy cards, we need a few external changes to help this mechanic enter prime time. Going forward, fewer enemies under 20 engagement cost would be preferable. Since most non-secrecy decks start out above 20 threat, all the existing enemies with engagement costs in the teens are really overkill in my opinion. We also need more ways to reduce threat outside of the spirit sphere, so secrecy decks aren’t so dependent on it.
As far as the types of secrecy cards I’d like to see in the future, I think we need more ways to eliminate enemies in the staging area or negate their threat. Unengaged enemies can pile up threat or overwhelm the non-secrecy players at the table. The secrecy players need a better way to contribute to the fight, directly or indirectly. I think “Hidden Strike”, “Ranger Spikes”, “Hands Upon the Bow,” and “Great Yew Bow” are AWESOME, and I’d love to see more like that. I’d like to see cards that allow you to evade and sneak by enemies and put them back in the encounter deck or discard pile. This type of thing may already be in the works – I certainly hope so!
Thanks for a great game.