Powerarmor - Upgrades?

By Toronus, in Rogue Trader

Hi everybody,

I am the RT in our game, and my PF met with a PA in lucky circumstances, so I have a Powerarmor. The question is:

- Can I have the "Lathe-wrought" upg. to the armor? Or is this UPG possible only if I acq a new armor? Only when it was made? The description confused me a little…

- How many max. UPG. should an armor have? 2? 3?

- Wich faction (adeptus who? :P ) can make me a Hexagrammatic ward for the armor?

Toronus said:

Hi everybody,

I am the RT in our game, and my PF met with a PA in lucky circumstances, so I have a Powerarmor. The question is:

- Can I have the "Lathe-wrought" upg. to the armor? Or is this UPG possible only if I acq a new armor? Only when it was made? The description confused me a little…

- How many max. UPG. should an armor have? 2? 3?

- Wich faction (adeptus who? :P ) can make me a Hexagrammatic ward for the armor?







Yeah, Lathe-Wrought means that the armor is made out of special lathe metals, using the special gravity forges of the Lathe worlds. You can't really just slap it onto something any more than your Fantasy RPG character can drag his full plate to the blacksmith and say "Can you make this out of mithril?"

Hostile acquisitions p63. It is up to the GM how many upgrades are allowed, but generally the limit is 3.

Speaking of something ridiculous, while I was looking over the Hexagramatic Wards (The Inquisitor's Handbook, pg. 189) and the Immateria Ward (The Radical's Handbook, pg. 192), I noticed that they were both "Very Rare". This means that if your Starting Acquisition in Rogue Trader is of Very Rare or lower, you could actually take an armour with both.

So I took another look. And I found the Sanctified Carapace (Blood of Martyrs, pg. 117). Very Rare.

And unless the way I'm reading this is off, that'd amount to:
Common-Craftsmanship Sanctified Carapace with Hexagramatic Wards and Immateria Ward:
6 AP, 18kg; +30 bonus on Tests made to resist any direct psychic attack or manipulation. Blocks up to 6 Corruption Points from explosure to warp material. Double AP against attacks of psychic force or warp energy that directly deal damage (12 AP). Blocks an additional 6 damage caused by psykers (18 AP). Blocks an additional 6 damage caused by daemon's force (12 AP) and warp energies (18 AP) Maintains full AP (6 AP) against weapons with the Warp Weapon quality. Attacks from the armour (gauntlets) counts as Sanctified. Imposes -10 to all WP-checks on supernatural entities in 20m.

That's one sweet armour for those religious radicals amongst us.

Fgdsfg said:

Speaking of something ridiculous, while I was looking over the Hexagramatic Wards (The Inquisitor's Handbook, pg. 189) and the Immateria Ward (The Radical's Handbook, pg. 192), I noticed that they were both "Very Rare". This means that if your Starting Acquisition in Rogue Trader is of Very Rare or lower, you could actually take an armour with both.

That's the highest level of Availability found in DH. Converting it to RT and it could be anywhere from Very Rare to Unique (likely Extremely Rare, IMO).

Wow, thanks for all of you!

Very Rare does sound too low for such powerful effects.

As well as increasing them to Extremely Rare, imo a GM would be well within bounds to rule that you cannot have both Sanctified and Hex Wards.

HappyDaze said:

Fgdsfg said:

Speaking of something ridiculous, while I was looking over the Hexagramatic Wards (The Inquisitor's Handbook, pg. 189) and the Immateria Ward (The Radical's Handbook, pg. 192), I noticed that they were both "Very Rare". This means that if your Starting Acquisition in Rogue Trader is of Very Rare or lower, you could actually take an armour with both.

That's the highest level of Availability found in DH. Converting it to RT and it could be anywhere from Very Rare to Unique (likely Extremely Rare, IMO).

does

What about the Ironclad Heavy PA (ItS 129.p.) and the Lathe-wrought?

The armor has a -20 Agility penalty, because it is extremely cumbersome. But if the armor is made from Lathe material, how does it effect the Agility penalty?

RAW or racional mind?

Waht do you think about the function of Sprint talent in a PA?

Toronus said:

What about the Ironclad Heavy PA (ItS 129.p.) and the Lathe-wrought?

The armor has a -20 Agility penalty, because it is extremely cumbersome. But if the armor is made from Lathe material, how does it effect the Agility penalty?

RAW or racional mind?

Waht do you think about the function of Sprint talent in a PA?





Fgdsfg said:

HappyDaze said:

Fgdsfg said:

Speaking of something ridiculous, while I was looking over the Hexagramatic Wards (The Inquisitor's Handbook, pg. 189) and the Immateria Ward (The Radical's Handbook, pg. 192), I noticed that they were both "Very Rare". This means that if your Starting Acquisition in Rogue Trader is of Very Rare or lower, you could actually take an armour with both.

That's the highest level of Availability found in DH. Converting it to RT and it could be anywhere from Very Rare to Unique (likely Extremely Rare, IMO).

While I am inclined to agree that a GM could or should adjust the rarity of such a thing, or rule that the Hexagramatic Wards simply do not stack with the Sanctified Carapace, Dark Heresy does have the full Availability spectrum. From Ubiquitous to Unique. Not entirely sure exactly which book onward they added it.

They really should release a unified armory book for the entire line, with adjusted availabilities and such. But I'm speaking RAW as it stands right now.

Show me any evidence that Availability ratings of Near Unique or Unique appear in either the Inquisitor's Handbook or the Radical's Handbook. Since we are talking about those books, your RAW doesn't pan out "as it stands" in the sources you quoted.

HappyDaze said:

Fgdsfg said:

HappyDaze said:

Fgdsfg said:

Speaking of something ridiculous, while I was looking over the Hexagramatic Wards (The Inquisitor's Handbook, pg. 189) and the Immateria Ward (The Radical's Handbook, pg. 192), I noticed that they were both "Very Rare". This means that if your Starting Acquisition in Rogue Trader is of Very Rare or lower, you could actually take an armour with both.

That's the highest level of Availability found in DH. Converting it to RT and it could be anywhere from Very Rare to Unique (likely Extremely Rare, IMO).

While I am inclined to agree that a GM could or should adjust the rarity of such a thing, or rule that the Hexagramatic Wards simply do not stack with the Sanctified Carapace, Dark Heresy does have the full Availability spectrum. From Ubiquitous to Unique. Not entirely sure exactly which book onward they added it.

They really should release a unified armory book for the entire line, with adjusted availabilities and such. But I'm speaking RAW as it stands right now.

Show me any evidence that Availability ratings of Near Unique or Unique appear in either the Inquisitor's Handbook or the Radical's Handbook. Since we are talking about those books, your RAW doesn't pan out "as it stands" in the sources you quoted.

is

I'm agreeing with you. are as it stands by RAW

Then the RAW is incompatible with conversion to RT and RAI needs to be used so claiming RAW says its ok just makes you look stupid (to me).

RAW also gives it a cost in Thrones and since RT characters never have Thrones, per RAW they can never gain anything from Dark Heresy. Hence why following RAW for these conversions is idiocy.

Please ignore the above. I should avoid posting when work has me irritated. Sorry about that.

HappyDaze said:

Then the RAW is incompatible with conversion to RT and RAI needs to be used so claiming RAW says its ok just makes you look stupid (to me). RAW also gives it a cost in Thrones and since RT characters never have Thrones, per RAW they can never gain anything from Dark Heresy. Hence why following RAW for these conversions is idiocy.
is fact

You might argue that no item in a DH book (or any non-RT book) can be RAW within RT. I.e. there is no rule written on Sanctified Armour in RT.

In this context the GM is on firm ground vetoing its use or changings any stat he likes before allowing it.

Fresnel said:

You might argue that no item in a DH book (or any non-RT book) can be RAW within RT. I.e. there is no rule written on Sanctified Armour in RT.

In this context the GM is on firm ground vetoing its use or changings any stat he likes before allowing it.

all sonreir

Some players beg to differ on this issue… Perhaps you have never met (or been) one? :)

Fresnel said:

Some players beg to differ on this issue… Perhaps you have never met (or been) one? :)

Those players if they are absolutely insistant are usually the ones not asked to come back to games. I can't speak for anyone else, but I'll take counsel, advice, opinions, and differing viewpoints, but ultimaely at my tables at least rules are entirely within my singular authority. Players that don't like it are free to find another game. There are always more people wanting to play then people willing to run in my observation. I'm not trying to pick a fight, i've just never had these problems that some people describe outside of living campaigns.

Fresnel said:

Some players beg to differ on this issue… Perhaps you have never met (or been) one? :)

Rocks fall, everyone dies

There are extremes in both players and GMs.

My point was that a GM is unlikely to be faulted for refusing to allow a DH item/upgrade in a RT game. Even players who are 'Sheldon Cooper' like (and I have played with such for years), would not get annoyed at this.

It can be difficult to GM with awkward players, but if you can run a game where everyone still enjoys themselves despite this, it's a real achievement.

Fgdsfg said:

But it doesn't change the fact that by RAW, the Availability is Very Rare. You just can't get away from that very simple, very clear fact .

Your fact is misleading when presented without context. You're trying to say that "5 = 5" always regardless of context, but I'm saying that the context is key. If I ask someone to rate something "on a scale from 1-to-5" and they say "5" it obviously means something different than if someone else says "5" when they are working "on a scale from 1-to-10" - in the former case, it means the highest possible category. For the Dark Heresy products we are speaking of, the highest possible category is Very Rare. Translating what this means to RT, we could very easily interpret this to be Unique since that's the highest value in that system. This is quite similar to how character ranks are not equivalent between the systems (where 5 =/= 5).

HappyDaze said:

Fgdsfg said:

But it doesn't change the fact that by RAW, the Availability is Very Rare. You just can't get away from that very simple, very clear fact .

Your fact is misleading when presented without context. You're trying to say that "5 = 5" always regardless of context, but I'm saying that the context is key. If I ask someone to rate something "on a scale from 1-to-5" and they say "5" it obviously means something different than if someone else says "5" when they are working "on a scale from 1-to-10" - in the former case, it means the highest possible category. For the Dark Heresy products we are speaking of, the highest possible category is Very Rare. Translating what this means to RT, we could very easily interpret this to be Unique since that's the highest value in that system. This is quite similar to how character ranks are not equivalent between the systems (where 5 =/= 5).



are terrible is

Fgdsfg said:

HappyDaze said:

Fgdsfg said:

But it doesn't change the fact that by RAW, the Availability is Very Rare. You just can't get away from that very simple, very clear fact .

Your fact is misleading when presented without context. You're trying to say that "5 = 5" always regardless of context, but I'm saying that the context is key. If I ask someone to rate something "on a scale from 1-to-5" and they say "5" it obviously means something different than if someone else says "5" when they are working "on a scale from 1-to-10" - in the former case, it means the highest possible category. For the Dark Heresy products we are speaking of, the highest possible category is Very Rare. Translating what this means to RT, we could very easily interpret this to be Unique since that's the highest value in that system. This is quite similar to how character ranks are not equivalent between the systems (where 5 =/= 5).

Except that, as I have mentioned repeatedly, there is no conversion schemes by RAW. Your interpretation is entirely valid from a homebrewing perspective, but it doesn't change the fact that it is RAW. You'd have to eyeball each of the items between a rarity of Very Rare and Unique. Houserule as much as you want - but it doesn't change the RAW.

The parallel to Ranks isn't apt, because there are conversion for the ranks. A Rank 1 Rogue Trader character is equal to a 5000xp Dark Heresy character, which means roughly Rank 5. We all know that it's terrible RAW (because of the differences in advancement costs, etc), but it is still RAW.

RAW has no value in and of itself. You seem to want to give it value. I see that as a failing in you.