Black Industries Dark Heresy and FFG Errata 2.0...which one do I need ???

By heretic2009, in Dark Heresy

Fellow Heretics,

I, like many gamers, have a hard-back copy of DH core rulebook published last year by BI. My question is: is there any point in having the FFG hardback version of DH core rules, if they have also released the errata 2.0 in PDF ?

Can I not just use my Black Industries copy of DH rules and download the errata 2.0 PDF ?

Or, am I missing the point, that the FFG version of DH core rules ALREADY contains the errata 2.0 printed inside !

Any clarification would be greatly appreciated and I still confused...preocupado.gif

Over and out,

Alex (Heretic2009)

The errata you need is the FFG 2.0 one. I do not have the FFG printing of the DH book, but I do not believe all of the Errata is in there. The easiest way to find out is to grab your errata, and reference your book. If the corrections are in there, you don't need the separate errata, if the corrections aren't in the book, then you do.

The starting skills and starting talents "errata" seemed completely useless - they were identical to what was printed in the book. If anyone would care to clue me in on what's supposed to have changed I'd appreciate it.

@ OP: The black errata should be included in the current FFG printing. The red errata is not included in any current printing.

Steve

angryboy2k said:

The starting skills and starting talents "errata" seemed completely useless - they were identical to what was printed in the book. If anyone would care to clue me in on what's supposed to have changed I'd appreciate it.

@ OP: The black errata should be included in the current FFG printing. The red errata is not included in any current printing.

Steve

It fixes rampent rabid frothing arguments and endless discussions about what starting equipment and talents a Gaurdsmen gets as well as consistancy in how and where starting talents and skills are listed.

Hi there,

I have a similar problem though for different reasons. I bought the german Version and since there is no german errata (at least I have never found one) it is rather difficult to find out which part of my hardcover is meant when going through the english errata. I have to translate from german to english just o find out which part of my book is meant in the errata. And after a while that gets rather confusing. Especially since the errata continues to get bigger or changes what it says.

Some help would be appreciated!

heretic2009 said:

Fellow Heretics,

I, like many gamers, have a hard-back copy of DH core rulebook published last year by BI. My question is: is there any point in having the FFG hardback version of DH core rules, if they have also released the errata 2.0 in PDF ?

Can I not just use my Black Industries copy of DH rules and download the errata 2.0 PDF ?

Or, am I missing the point, that the FFG version of DH core rules ALREADY contains the errata 2.0 printed inside !

Any clarification would be greatly appreciated and I still confused...preocupado.gif

Over and out,

Alex (Heretic2009)

If you have the old BI DH book, get the errata 2.0. It contains all the errata. With it you will be as up to date as is available. If you look at the errata, there are two sections to it. The first part is the original errata that some of it was integrated into the FFG book. The second half is integrated into neither. So if you have the 2.0 errat, you are good for either book.

So there isn't a great need to pick up the FFG version unless you want to have it. We have copies of both floating around our group as well as copies of the errata so that everyone is up to date. It's always nice having an extra book around in case someone forgets theirs or can't afford one.

angryboy2k said:

The starting skills and starting talents "errata" seemed completely useless - they were identical to what was printed in the book. If anyone would care to clue me in on what's supposed to have changed I'd appreciate it.

@ OP: The black errata should be included in the current FFG printing. The red errata is not included in any current printing.

Steve

Not completely useless. There were many people that had problems with the following.

You start a new character and in the template it gives you a choice between Skill 1 and Skill 2 or Talent 1 and Talent 2. You can only pick one. So now the character is created, and say I want to buy that Skill or Talent I didn't pick up at character creation. Can I? No where did it explicitly state that you could. They weren't on the list for your career and rank, so if you went by just that, you would not be able to buy them. But if you went by the way the rest of the rules work where you can buy any skill at and rank you are at or below, then you could. Then some would argue (especially those who play WHFRP) that you could not go back and buy those starting skills. So just to make everything crystal clear for all involved. Others would argue that you couldn't buy them because they aren't in the rank list, they are only available at character creation. Anyway, to make a long story a little shorter, they cleared.the whole mess up by adding all the Talents and Skills that were listed at character creation to the Level 1 list and all these arguments go away.

Maybe I'm thick. I'm sorry - I still don't get it.

I'm not disputing that adding the starting skills to the advancement charts makes sense.

I'm talking about Page 3 of the Errata, where it says "The Starting Skills and Starting Talents for each Career Path should be rewritten as follows:"

And then the first item is the adept, referencing Page 24 of the rulebook.

If you read through the "new" starting skills and starting talents for the adept, they are IDENTICAL to the ones printed on page 24 of the rulebook (with the exception that Trade (Valet) references Intelligence as its characteristic in the errata, and I really think it should be Fellowship as in the book).

They are identical for every class, meaning that most of page 3 and the first part of page 4 of the errata is a waste of ink. Unless you somehow NEED these skills and talents to be on separate lines.

If I am still mistaken about these errata, please can someone explain to me as though I were an imbecile, so that I can understand. Thank you.

Steve

angryboy2k said:

They are identical for every class, meaning that most of page 3 and the first part of page 4 of the errata is a waste of ink. Unless you somehow NEED these skills and talents to be on separate lines.

If I am still mistaken about these errata, please can someone explain to me as though I were an imbecile, so that I can understand. Thank you.

Steve

That right there is the reason for their inclusion as, apparently, some folks did need them on separate lines as i said further up thread. The talents for the Guardsmen (and their starting equipment, though that didn't get reprinted...) were causing a lot of confusion since, apparently, in Britain, "and" and "or' can be used as a comma. So a list of A, B, C or D was read by some to mean the character gets A and B and their choice of C or D while others read it to mean that the character gets either A and B and C or they can take D.

There's a lot more to the errata then just that, though it is hard to read and make it through those massive walls of red text.

Thank you very much - I understand now. I didn't get it at first because the errata corresponds to my reading of the original.

I suppose the original authors could have eliminated ambiguity by using semicolons to separate items in the list that you do get and commas between those that you must choose.

Cheers,

Steve