I apologize in advance if these have been answered somewhere before but I could not find them.
Guard is basically "overwatch" and in the manual it states that "The overlord character must allow for an interrupt attack at and time..." and that the guard order "stays with a hero until removed by..." (we know what removes it). So my question is this: "while in guard, can the "guarded" character make as MANY interrupts as he can (only 1 per target) during the overlord's turn or does he only get ONE PERIOD and he must decide carefully when to use it.
Honestly, we can see it being played both ways and each wasy has benefits/ minuses for each side. But we figure the creators had a certain way in mind for it to be played and we wanted to keep with the spirit of the game.
Secondly, concerning the PIERCE ability... When we play and take into account the ARMOR FACTOR of a character, to us, it's just like extra hit points you have to get rid of before you actually do damage to the character's health. Thus, a character with an armor factor of 3 and 3 health will ONLY take damage on 4 or more damage rolls (first three are negated by the armor). So when a monster has PIERCE 3, is that an AUTOMATIC 3 HITS EVEN BEFORE THE DIE ARE ROLLED because for every point of pierce, you IGNORE that number of armor points.
Same character above with 3 ARMOR and 3 HEALTH, if a monster with PIERCE 3 ability attacks him successfully and gets 4 hits, is that now the 4 hits PLUS the PIERCE 3 hits for a grand total of 7 hits on the defending character? And if the defending character only has an ARMOR CLASS of say 2? Does the PIERCE 3 ability AUTOMATICALLY get one hit of HEALTH? Just a little confused on how that actually works.
And lastly, on MONSTER KILLS... say a character attacks a monster and because of the dice rolls, monster's AC, etc., he DOESN'T KILL the monster but knocks him all the way down to 1 health, IF ANOTHE RCHARACTER ROLLS AGAINST THE SAME MONSTER, does he only have to hit it for the remaining health (we know he still has to get past the monster's armor class as well but let's assume he does) or does he have to roll for EVERYTHING the monster had to begin with because the first attack was unsuccessful?
We assumed the former and just used health tokens on the monster to let everyone know what he had left, but we weren't sure how it worked.
Love this game and thanks in advance for the answers guys.