Joust and stealth VS the new naval icon

By Talism, in 2. AGoT Rules Discussion

naval enchantment, as per the news article

“As an action during a challenge, a player may kneel a character with a enhancement on the appropriate icon to declare it as an attacker or defender and add it to the challenge. This makes characters with the enhancement exciting wild cards since they can join challenges outside of the normal declaration step.”

joust

When a character with the joust keyword is attacking alone, the defending opponent cannot declare more than 1 character as a defender

stealth

for each of your attacking characters with the stealth keyword, you may choose, before defenders are declared, a character without stealth on the defending side. that character may not defend

look at these, keywords and there associated rules that a character with joust is attacking. you cant have more then one defender, as the naval icon says DECLARE,

also stealth will stop adding it in after defenders are declared, if chosen as a stealth target.

whats every one elses opinion.

Stealth will still keep them from participating (read the debate in another thread that I can't find atm about The Greatjon).

Joust, we'll have to wait for the official addition to the rules regarding the naval icon to arrive at stores with the chapter pack, since the wording in a news article really has no bearing on the mechanics of the game

If you look at the flowchart in the FAQ, stealth won't keep a naval-enhanced character from participating.

Challenges:

- Action window

1. Active player declares challenge type and opponent.

2. Active player kneels attacking characters

- Action window

1. Active player choses stealth targets

So, after the active player declares attackers, you can add a naval-enhanced character in as a defender as an action, if you don't want them to be bypassed by stealth. But, that means that some other character will end up being bypassed perhaps.

I double-check with Damon back when the Naval Enhancement was first spoiled. The rules insert will make this clear, but using the Naval Enhancement is considered to be declaring the character as an attacker/defender. As such, any rule, limitation or card effect that interacts with "declaring" characters as attackers or defenders will apply to using the Naval enhancement. This includes "after you declare this character as an attacker or defender"-type Responses and passives. However, passives and Responses to "after you (the player) declare attackers/defenders" will still only apply to the framework event for declaring attackers/defenders. (For example, The Lord Commander title - or any Supporting player - does not have the option of redirecting the challenge every time a player with a Naval character does not "declare" it in the challenge.)

Anyway, appling this to Joust, since using the Naval Enhancement counts as "declaring" a character, you cannot use it to get in extra defenders against a Joust attacker (the way you can use "jumper" abilities like Catelyn, Horseback Archers, or Greatjon Umber to get in extra defenders). This is because while Joust does not place a limit on the number of defenders that can participate , it does place a limit on the number of defenders that can be declared . So Joust stops Naval - which makes some sense thematically. Not a lot of Warships in the lists.

divinityofnumber said:

If you look at the flowchart in the FAQ, stealth won't keep a naval-enhanced character from participating.

You cannot use the Naval Enhancement to get a character into a challenge as a defender after it has been chosen as a Stealth target. However, a player who is paying attention will use Naval to "declare" their defender before the attacker assigns Stealth - thereby "outmaneuvering" the character with Stealth.

I find the most recent article to be very interesting because it compares the Naval enhancement to Greatjon Umber's ability in such a way that it was easier to use rather than write out Greatjon's ability on each of those cards. I'm on board and like what ktom is saying because it adds value to the Joust keyword. Also, using Joust and then declaring Naval attackers AFTER defenders are declared can be awesome.

Bomb said:

I find the most recent article to be very interesting because it compares the Naval enhancement to Greatjon Umber's ability in such a way that it was easier to use rather than write out Greatjon's ability on each of those cards.

Bomb said:

Also, using Joust and then declaring Naval attackers AFTER defenders are declared can be awesome.
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