House Rule Idea: Retreat and Regroup

By mdc273, in 1. AGoT General Discussion

Thinking of things to try to bridge to the new chapter packs and some new support. I've been wanting to make a plot like this, but it makes more sense as a house-ruled eighth phase:

Phase 8: Each player, in turn order, may choose to give their opponent 4 power and restart the game. Leave all dead, and discarded cards in the dead and discard pile. Return all cards in play and in hand to their owner's deck, then shuffle the deck and go through the whole set up process again, effectively restarting the game.

I'm not sure what the point is supposed to be. Massive reset that will probably prolong a game that is already going long? (At least, around here, any game that makes it to Plot #8 is going long.) But only if everyone is at 10 power or less?

I'm just not sure what you're trying to accomplish with this. How does it make the game better? What is missing that this is supposed to address?

I believe he means after the Taxation phase, not after the 7th plot.

I suppose that makes more sense, but I still don't see the point. Seems like it makes every round more or less random, effectively taking all ability to play a tactical game out of consideration. You never have to play your way out of a tough situation; all you have to do is survive the round. To me, that stops being Thrones.

If you want an "equalizer" rule, I'd rather create a House rule that everyone can have an 8 plots in their deck - so long as the extra is one of the 5 major reset plots (Valar, Wildfire, First Snows, Fleeing to the Wall, or RBD). That extra plot can duplicate one of the other 7 plots.

The point is to make the game not be "I've lost, but now I have to wait 10 more turns to actually lose." If you think you've lost, you now can give your opponent 4 power and try again. You and your opponent only lose cards that have already left play to begin with. The current resets are not true resets. If you have better location position than your opponent when your opponent plays Valar, you maintain board advantage in addition to having 1 claim to their 0. Valar only has the potential to create a comeback if your opponent's only advantage was their characters on the board. Even then, you need to be able to make up that 2 gold difference or you're still likely boned.

I don't play this game any more. Something like this would give me a reason to try again. I would no longer have to slog through a game for an hour just to lose. Towards the end of my playing, I would frequently scoop after the 2nd or 3rd plot if I wasn't having fun. I doubt my opponents enjoyed this. If my opponent "got lucky" I would reset the board and they would have to "get lucky" again. If it wasn't luck to begin with I would lose faster. It's a win-win for me.

Did the people you played with just not accept you conceding the game? Was it in a joust or melee that this most happend with you? If it was a joust, then just concede, GG, and move on to game 2 (perhaps a 10 pts wins game). If it is in a melee, then I can see your problem with, "I've lost and now I must wait." In times like that I just try to back a horse that is winning or make it my vow to keep one player from winning. Sometimes that ends up with surprising outcomes.

"What is dead may never die. Instead, but rises again, harder and stronger."