I personally like the fate point system, as it does allow me to be hard on players and allows them to take proper risks without worrying going through the reroll system…but this does encourage some idiocy I've realized too. In the back of the book mission, some players were thinking that blowing up the promethium plant as a sound idea, as it would kill everyone and one player would only need to burn a fate point…which I find headdesking in itself.
Anyone else run into the same concern?