So my big question for all of you is, "What do you guys do to alter the rules of the game of the sometimes UNBALANCED game of talisman?" lol. And what I mean by this is followed by a few things. BY THE WAY we usually play with the reaper and dungeon expansion and sometimes include the dragon expansion with modified rules for the tokens that make it hella fun.
1. I feel that you can overpowered quick. Like my buddy was able to defeat the dragon king alternate ending without a dice roll. So my question i pose for you is do you guys make a lvl cap sort to speak. I do not like the idea but I thought that maybe after every point of strenght you must add one to the next lvl so to lvl your strength up its 8 points of strength trophies now. and also somehow making it where people cant just boulder through opponents and where there is always somewhat of a challenge.
2. Any ideas on how to roll for death. basically whenever we roll a 1 we then roll for die according to rules. yet the rules only say to move him like normal rules so we make it where he moves to the closet player as possible. As in he is attracted to the closer player. This has seemed to work but I am just curious about what you guys have been doing.
3. This kind of relates to question one but I jsut want a generalization on how everyone plays there game taht way not one person is overpowered except if they have been farming or trying to go through the dungeon to get stronger which I understand i mean who wouldnt want to try and get stronger to win. But the only drawback is that for that person it sometimes lacks in fun since they dont een need to try. Thoughts?
Like I said I would jsut like some ideas about this from all of you other talisman players. and if you guys should suggest which expansion I should get next then that would be awesome. Thanks!