Looking to add a player to my online campaign

By aethel, in Dark Heresy

After discussion with my players, we have decided we would like to add one more to our online campaign. We currently have five players (started at six in September), but typically someone is absent each week, making our real operating number about four. The final push to recruit however, is that one of my players expects to take a job soon where the schedule will probably make him unable to play. Since I wouldn’t mind adding another player anyway, we decided to just go ahead and do it now, regardless of how said job situation pans out.

We play Wednesdays at 7pm Eastern Standard Time (US) to 11pm EST.

My priority is on finding the right person who will mesh with our existing group, and who will enjoy themselves in the style of game we play. Not necessarily the first virtual body to walk through the door. All the details are on my website:
http://aethel.net/darkheresy/recruiting.shtml

It you have any questions, feel free to post here (keeps me from having to shamelessly bump! happy.gif)

Im interested. But I can't say that I am familiar with playing Pen and Paper RPGs online, so if I get accepted into the group Im gonna need a little crash course in what programs to use, and how they work etc.

When you say that you are looking for someone who can mesh nicely with the current croupg, does that men player-wise or character wise? Im told that I have a colorful personality but i tend to get along with other people who share my interests. However i like to create colorful and odd PCs (my first character for Dark Heresy was a Tech-Priest), who have their own ideas about right and wrong, and they are not always compatible with every other PC in a group. But that's mostly because I (and the people I usually play with) like the drama that arises in less smooth group dynamics.

However I am always concerned about the story at hand, so when I play a character I never purpousefully intend to wreck the story with unecessarily odd behaviour, and I can take tips and pointers from gamemasters and other players alike.

Thats about it. :)

Most of us (self included) were new to pen and paper online when we started, so that's no problem.

As far as "meshing" I mean different things in and out of character. Out of character probably doesn't need much explanation. Obviously I don't want out of character drama between the group.

In character, I certainly don't mean the characters have to get along. Emperor knows they don't now! I more mean from a story perspective, particularly with regards to stepping on the toes of current PC's. (That's why on the recruitment page I give information on that topic.) As well as frankly, a character concept that shows you're interested in playing something that fits into the game the way we play it. No space marines, no uber-characters or "the perfect man." No "I have no personality, I live only to kill." While all those things certainly exist in 40k, if you read through my website it should hopefully be obvious that is not the way we play the game. Also, something that shows an understanding that certain extremes, (again, while they unarguably exist in 40k) are not going to be brought into the retinue of an Amalathian Inquisitor.

I might be interested in throwing together an Imperial World Chaliced Commissar. My only worry is: WHen do you expect us to be able to start? I've gotta get myself a mic first, but that shouldn't be an issue.

I would also be interested. I really like the perception you have on the game. Character development does not equal leveling. I've been RPGing for years and hate the way 'munckinism' has taken over to such a degree. I enjoy the journey, as they say.

So... what do you need from us?

Kim

I don't mind if it takes a few weeks of logistics (and microphone acquisition!)happy.gif.

And at the groups request, we'll probably have you sit in and meet them at least one session before you play. I'd prefer plenty of time to hammer out the character details anyway.

As far as what I need, the recruitment page hopefully indicates what I am looking for in an initial email:
aethel.net/darkheresy/recruiting.shtml (and if it doesn't let me know, so I can make it clearer.)

And then assuming from the first email it doesn't look like we are way off base, I will send you some follow up questions and we'll go from there.
I am trying not to waste everyone's time (not to mention come off arrogant) with "please fill out this five page application and then I'll consider you".

But I do need at least enough info to get some idea of what you're looking to play, and some idea of who you are as a player.

is there any forum based online dark heresy (I don't have ventrillo/ I don't want to get a head set). But I'm willing to play.

I'm sorry Turpin, I don't know. Probably. You might want to check rpol.net.

Uhm, a silly question perhaps, but Im not really learned in how you convert the global timezones. I live in Sweden (that means we use the (GMT +01:00) Amsterdam, Berlin, Bern, Rome, Stockholm, Wien settings on our computer clocks. And when i check the settings for (GMT -05:00) Eastern Time (USA and Canada) does that mean i should count backwards five hours from the time you start in the US in order to decipher the right time for me to go online? (for example: 7 pm for you means 2 pm for me?).

If thats the case I should be able to make it work (I am familiar with ventrilo from my days with Eve online, so its just the OpenRPG part I have to get along with). Im currently employed as a stand-in at the company I work for, which means I dont work every standard work-day of the week. So certain wedensdays im completely free, and if I tell my boss on beforehand I might be able to end for the day a little earlier (or quite a bit earlier depending on how many hours she expected me to work that given day) in order to make it home on time. While other wedensdays I might have to be left behind on the gaming. So the logistics on my part might not be perfcet but I think I can make it work.

I have one question about the rules stated on your website. Why are Mechanicus Secutors off-limits? Is it because they are too much of a combat oriented character or is there som other reason? Not that I feel that i need to play a Secutor (since my first Tech-Priset became just that, i dont feel it to be necessary to be one again), but I just felt like pointing out that a Secutor doesnt have to be a brainless combat-droid (my character certainly wasn't like that). Sure he could fight and inflict nasty amounts of damage on the later levels, but "at heart" (or "at mehcanical bloodcirculation-pump" if you prefer), he was always more of an information-hungry scholar and technophile, with a few wierd quirks. (yes, plenty of Insanity-points).

Anyhow, Im just a little curious as to why the Secutors are left out, i guess (since i know from experience that they can be quite fun to play even without resorting to powergaming combat-nerdity).

To summarize. I will try and flesh out an interesting character (with the rules youäve provided) and send an e-mail as per your instructions, signed with the name i use here on this forum (for easy recognition).

//Varnias Tybalt - who surprisingly never cared much for being picked first for sports, but by contrast is a lot more eager now when were talking RPGs XD

I believe it means you are six hours ahead of us, which means 7pm for us is 1 am for you. We also do that wacky daylight savings time thing in the US. Don't know if you do or not.

Let me put it this way. At the time you made your post asking about times, it was 9:55 pm for me. Go from there.

As far as the Secutor, they're very unsubtle, with larger implants and frames than the normal techpriest. They would stand out in many circumstances. And since their primary offering would be combat wallop, which the group already has plenty of, the Inquisitor would be unlikely to think what they could offer outweighed the drawbacks of putting one in this particular cell.

Hmm, in that case im definetly available for some late night role-playing... (that statement could almost sound a little kinky if it were in a different context, but thats just my mind being a little extra twisted since I haven't slept for quite awhile)

Naughty thoughts aside, yes we do have daylight savings here in the northern wastes as well so no worries there. All in all it seems to go along quite nicely with the logistics on my part.(although i'll be dragging my tired ass up on thursdays when I do need to work) But what the hell. If you've survived several 24-30 hour LAN-parties, with insane amounts of caffine keeping you going, along with several other unsavory gaming events then its no biggie (I call it Nerd-Resistance to Sleep Deprivation or "NRSD" for short).

Anyhow, I have been tinkering with a player character since i wrote the previous reply (as per your rules on the Sin and Salvation site). But so far only the stats and gear are finished. It needs an amount of nice fluff to go with it before I can call it done (but I think i need some sleeping before writing that up). Nevertheless, expect the finished character (a Techpriest in fact) coming your way for review within the next 24 hours or so (unless my boss calls me and wants me to work today that is).

TIme for some shut-eye for me...

You've got mail aethel! :)

Varnias Tybalt said:

You've got mail aethel! :)

Thanks. I got it last night. I will reply to you in detail today.

I wasn't going to post in this thread again (since I didn't want to bump it), but since it happened anyway, just letting anyone else who sees it know that we have received enough excellent applications that I'm pretty sure we will fill the spot.

Thanks everyone who responded.