Pilot skills

By BigDogg, in X-Wing


I'm currently running a X-wing league at my LGS. Each player in the league is represented by a single fighter. Pilot skills are earned by gaining experience points and spending them on skills and upgrades. I want to add the following named pilot abilities to those available but have to set a price for each. I've listed them in descending cost per model:






  • Red Squd. 23: Pilot skill 4:

  • Biggs 25: Pilot skill 5: Other friendly ships at range 1 cannot be targeted by attacks if the attacker could target you instead

  • Garven 26: Pilot skill 6: After spending a focus token, you may place that token on any other friendly ship at range 1-2 (instead of discarding it)

  • Skywalker 28: Pilot skill 8: When defending, you may change one 1 of your Focus results to a Evade result

  • Antilles 29: Pilot skill 9: When attacking, reduce the defenders agility value by 1(to a minimum of “0”)




It seems to me that each individuals abilities is worth 1 point if you say each +1 to pilot skill is worth 1 point in model cost. 1 point per ability seems to cheap to me. Do you think I should mark them up by +1 or +2?





Dutch and Horton's ability also works out to 1 point for the ability.





Any feedback is welcome


One of the wave 2 cards does what you are looking for it is called Veteran Instincts. For 2 points it increases the pilot skill by 2 points. Up until this cards release I was under the impression 1 increase in pilot skill had a base cost of 1.

AncientAngel said:

One of the wave 2 cards does what you are looking for it is called Veteran Instincts. For 2 points it increases the pilot skill by 2 points. Up until this cards release I was under the impression 1 increase in pilot skill had a base cost of 1.

It's actually 1 point for the card not 2.

To the OP each point of pilot skill is worth 1 squad point. See this thread

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=254&efcid=6&efidt=734236&efpag=0

For a good base for how the squad points break down. There is some wonky stuff but the ships that have a difference in points from the formula were likely done for game balance.