This is the first time I've thrown a force on the forum so be gentle:)
6 Ties, all named pilots, Mithel with Vet Instincts, Howlrunner with Squad Leader.
Any good?
This is the first time I've thrown a force on the forum so be gentle:)
6 Ties, all named pilots, Mithel with Vet Instincts, Howlrunner with Squad Leader.
Any good?
Rowdy said:
This is the first time I've thrown a force on the forum so be gentle:)
6 Ties, all named pilots, Mithel with Vet Instincts, Howlrunner with Squad Leader.
Any good?
dark curse (16pts)
night beast (15pts)
winged gundark (15pts)
backstabber (16pts)
mauler mithel (17pts) + Vet Instincts (1pt)
howlrunner (18pts) + Squad Leader (2pts)
looks solid. id replace squad leader with swarm tactics myself, its an automatic benefit and im thinking that howlrunner will be a big target meaning he might need to keep that evasive action most times rather than give another ship a free action.
iv found flying in two squads or wings is best although you can go with 2-4 or 3-3, keeping the largest team with howlrunner.
The_Brown_Bomber said:
looks solid. id replace squad leader with swarm tactics myself, its an automatic benefit and im thinking that howlrunner will be a big target meaning he might need to keep that evasive action most times rather than give another ship a free action.
iv found flying in two squads or wings is best although you can go with 2-4 or 3-3, keeping the largest team with howlrunner.
Thanks, will try swarm. The plan was a 3-3 form with Howlrunner leading one and Mithel leading the other.
1st Flight
Mauler Mithel (Vet Instincts) 18
Night Beast 15
Dark Curse 16
2nd Flight
Howlrunner (Swarm Tactics) 20
Winged Gundark 15
Backstabber 16
100 Points
Cheers
The_Brown_Bomber said:
Rowdy said:
This is the first time I've thrown a force on the forum so be gentle:)
6 Ties, all named pilots, Mithel with Vet Instincts, Howlrunner with Squad Leader.
Any good?
dark curse (16pts)
night beast (15pts)
winged gundark (15pts)
backstabber (16pts)
mauler mithel (17pts) + Vet Instincts (1pt)
howlrunner (18pts) + Squad Leader (2pts)
looks solid. id replace squad leader with swarm tactics myself, its an automatic benefit and im thinking that howlrunner will be a big target meaning he might need to keep that evasive action most times rather than give another ship a free action.
iv found flying in two squads or wings is best although you can go with 2-4 or 3-3, keeping the largest team with howlrunner.
maybe dropping winged gundark in favour of an academy pilot to free up 3 pts for Stealth Device on Dark Curse. imo winged gundarks ability is one of the weakest of the name pilots and having a target-lock-proof tie fighter that rolls 4 or 5 def dice until hes his is actually very good esp when u will likely be choosing evasive action on him as well.