Hi GM's of the world! I have a problem.
I am relatively new to roleplaying games, getting my start in Deathwatch only a year or so ago. I took to GM'ing like a fish to water, me and my friend switching off every mission, working off our different ideas and stories. After about a year of games once a month go by and we got tired of Deathwatch, too serious. Then we decided to go Rogue Trader.
My friend promised to continue Deathwatch as GM if I took on the Responsibility of Rogue Trader. I accepted.
Now I'm in a pickle, here are my problems:
- Our Roleplaying group has swelled from 5 to 10. Now our combat time has doubled, so people have just simply become uninterested in the game with 9 people do their combat turn before them.
- The characters our players play as are really hard to deal with. Our Rogue Trader is a jerk, a greedy, malicious, dictator. Every time one of our players comes up with an idea or has a suggestion he immediately shoots them down. Everyone gets tired of it real quick.
- Lastly, I HAVE NO IDEA HOW TO ENTICE THEM. The Rogue Trader life is just so free I am having a really hard time coming up with a plot line. If you have any ideas, suggestions, or campaigns you have previously run I would really appreciate hearing them.
Please help me save my roleplaying group, I'm losing them!