Hi all, i played a few games last night and while i enjoyed the game several members of my group where unhappy with the risk/reward balance of pushing further into the facility seeing how quickly the proximity dial can be raised, and the uncertainty of what 2nd floor cards you will reveal, to the point of finding the game boring and to predictable even with the random layout each game.
Has anyone else found this or is there some mechanic we have missed that makes venturing forward acceptable outside of having a rediculous hand of item cards for rapid movement?