Powered by Edge of the Empire

By Darian Ocana, in Star Wars: Edge of the Empire RPG

I know the game is still in beta, but have any of you already started kitbashing this system for other games that you like to play?

I will admit that my first love of RPGs is and always will be Cyberpunk 2020. After seeing the new CP2077 trailer I started dreaming about my old games that I played in and ran as a GM. So… I've decided to bite the bullet and try my hand at converting the core system of EotE to run CP. I really feel that that the story mechanic that exists within the dice will make for some very dynamic games. I've already determined that I will be using the Force dice to represent Empathy. I see the psyche of the PCs varying from game to game as they struggle to cope with their cyberenhancements. This pendulum of psychological strain will only get worse as they slowly begin to graft more and more into their bodies. Should be a fun exercise.

I've already started making a Mass Effect 3 build from both EotE and WFRP together. Using talent trees and stats from EotE, stances and spellcasting from WFRP. Paragon and Renegade instead of Conservative and Reckless dice.

I look forward to sharing when I get a little further with it.

Good to know people are working on Conversions. Trying my hand at a Rifts one, and had ideas for Mass Effect, so Locrious, I look forward to seeing what you've got in mind.

I also plan on working out my own setting… because, hey, why not?

That Blasted Samophlange said:

Good to know people are working on Conversions. Trying my hand at a Rifts one, and had ideas for Mass Effect, so Locrious, I look forward to seeing what you've got in mind.

I also plan on working out my own setting… because, hey, why not?

Totally. When I've compiled enough information, maybe I'll toss it up on a Google drive and we can collaborate on a future homebrew. Could be fun. thanks

I've been working on an idea for recreating the movie Predator using EotE mechanics as a base. Should be wicked!

i've considered adopting the dice mechanics for Traveller and Star Trek.

Hey guys,

As I mentioned, I've been working on a Cyberpunk conversion. I've been working on quite a bit, but I wanted to post one thing up that I believe everyone will like. The Cyberpunk Lifepath. I've taken the idea of the lifepath and fitted it with an EotE trapping using the dice to determine outcomes. I think its kinda neat, BUT I still haven't finished it yet. That's where you all come in. I'd love some suggestions on how to fill out the remaining tables, or, comments on how this could be implememted. Anyway, hope you enjoy.

https://dl.dropbox.com/u/45811452/CP-EotE%20Lifepath.pdf

Lifepath is done for now. I may tinker with it in the future. Please take a look at it, if you have any comments or suggestions, please fire away!

I am planning on BOTH a Samurai and Old West convertion. I love this system A LOT. It is quick, fast and simple. And EVERYONE that plays loves the dice system once they get used to it.

BrashFink said:

I am planning on BOTH a Samurai and Old West convertion. I love this system A LOT. It is quick, fast and simple. And EVERYONE that plays loves the dice system once they get used to it.

The use of the system for Mongoose Traveller or MegaTraveller is pretty straightforward…

Just use the Edge rules as is, but expand the weapons tables.

Damage should be about 2x the Mongoose Traveller damage dice (+1 if DM+2 or more, -1 if DM-1 or more), or 5+(Pen/2) for MT.

Other than that, and the equipment lists, the two games cover the same ground. Traveller does trade better, Edge does tasks better, and the two have very different approaches to CGen.

Of course, one could use the Edge dice as a task system for MegaTraveller without a hitch… just use Att/3 instead of full att, and use successes as adding to Pen. The standard task labels convert asymmetrically… based upon assumed MT DM+2 (1 from Att 7,1 from skill 1) and the 2d throw

MT Label MT TN Edge
Simple 3+ 1p
Routine 7+ 2p
Difficult 11+ 3p
Formidable 15+ 3p+1r
Impossible 19+ 3p+2r

And, in MT, unskilled upgrades difficulty twice.

Locrious said:

I've already started making a Mass Effect 3 build from both EotE and WFRP together. Using talent trees and stats from EotE, stances and spellcasting from WFRP. Paragon and Renegade instead of Conservative and Reckless dice.

I look forward to sharing when I get a little further with it.

I'd love to have a look at that!

The irony is I've been trying to kit-bash the World of Darkness to Star Wars, and I'm thinking I might have to switch it around and go the other way now…

Now that FFG's Narrative is catching on in a second game and being refined, it makes me wonder if we will see a generic FFG Narrative core book someday? We have WHFRP and EotE using this narrative system, further refining it, and hopefully getting the RPG community more interested. A hardback generic narrative rules system not geared to any specific genre. It would have the narrative system, generic character creation (warrior, soldier, wizard, pilot, lawyer, noble, etc) plus a gear section with examples of a little of each genre (swords, guns, laser rifles, cars, horses, spaceships, tanks), It would be a great addition to my library.

Darian Ocana said:

I will admit that my first love of RPGs is and always will be Cyberpunk 2020. After seeing the new CP2077 trailer I started dreaming about my old games that I played in and ran as a GM. So… I've decided to bite the bullet and try my hand at converting the core system of EotE to run CP. I really feel that that the story mechanic that exists within the dice will make for some very dynamic games. I've already determined that I will be using the Force dice to represent Empathy. I see the psyche of the PCs varying from game to game as they struggle to cope with their cyberenhancements. This pendulum of psychological strain will only get worse as they slowly begin to graft more and more into their bodies. Should be a fun exercise.

I was thinking about this last night. Since FFG has their Android world, what if they released an Android RPG? Based on the info I've gleaned off from Netrunner, I know I'd really dig a RPG based on the concept using the same system as SW:EotE. ;)

Yeah, I'd love to see a generic system released with sourcebooks for some of FFG's different lines, like Andruid or Twilight Imperium.

I'm going to try a crimson skies adaptation over the weekend.

Very little adaptation was necessary. The longest part was converting the planes' stats to EotE.

CrimsonSkies.gif

Modified character sheet

Aircraft profiles

Rules adaptations (1st Draft)

thumbnail%202.png

Intro Movie:

An old but still informative website (Information about the setting):

http://firedrake.org/roger/csarchive/index.htm

Gotta love those planes:

http://firedrake.org/roger/csarchive/universe/planes.htm

Should be fun

Edited by Aazlain

On an interesting side note. I slept through the entire last weekend due to the flu and it was one of those fevery odd sleeps where I would think about concepts. Interesting bit is, I completely High Concepted rules for a Post Apocalypse Strategy War Board Game using some of the dice mechanics.

Look's realy nice. Do you mind sharing the convertion for the planes an the character sheet?

I'm adapting it to a Post-Apocalyptic setting for my fiance. A blend of 28 Days Later + X-Men + Resident Evil.

Sorry about that. I'm working on a few tweeks to the character sheet. I'm hoping to be able to post an updated version shortly.

Here we go. (A first attemps at posting this failed. Hopefuly this will not end up as a double post)

I finally had time to organize my notes about my "Powered by EotE" Crimson Skies setting. (This is still a work in progress)

You'll find a few links below. Some of those links will eventually stop working as I update the documents. Keep an eye on my signature for the most recent versions.

Please note that English is not my first langauge so I'm pretty sure a bunch of typos and grammatical errors found their way into the documents. Feel free to message me corrections and suggestions.

CrimsonSkies.gif

Things I intend to work on next:

  • Fluff part of the character sheet
  • More Aircraft Profiles
  • Zeppelins
  • Bombs
  • More Slugthrower Weapons
  • Proper Credits
Edited by Aazlain

Aazlain said:

Here we go. (A first attemps at posting this failed. Hopefuly this will not end up as a double post)

I finally had time to organize my notes about my "Powered by EotE" Crimson Skies setting. (This is still a work in progress)

You'll find a few links below. Some of those links will eventually stop working as I update the documents. Keep an eye on my signature for the most recent versions.

Please note that English is not my first langauge so I'm pretty sure a bunch of typos and grammatical errors found their way into the documents. Feel free to message me corrections and suggestions.

CrimsonSkies.gif

Things I intend to work on next:

  • Fluff part of the character sheet
  • More Aircraft Profiles
  • Zeppelins
  • Bombs
  • More Slugthrower Weapons
  • Proper Credits

0_0

Keep it up! These are awesome!

Looks realy nice.

Actually, I am starting to think I will make my second campaign run here in town in the Mass Effect Universe (my main Star Wars one is with friends in different states).

The main problem I see is working in Biotics. So I am planning to do a "Edge of Citadel Space" thing… Terminis System, Omega Staion, etc. This will allow me to add things to that campaign same way. Millitary in second book, and more Biotics in 3rd. I think the way the force works now in EotE will work pretty solid for Biotics. Most of the classes could pretty much be used "As is", just custom races.