2 Heroes

By player46861, in Descent: Journeys in the Dark

Is the campaign even possible with just 2 heroes? I' am just getting SLAMMED with 2! The consensus seems to be "just control more heroes" but it is just my girlfriend and I. To ask 1 person to control 4 heroes just seems like a little much with all the abilities and such to keep track of. I just do not see why they give you the abilty to scale it down to 2. It seems absolutely unwinnable with 2! I have read a ton of stuff about the game and I understand movement is more important than combat and you must use your fatigue wisely to move farther but nothing helps! I just want to LOVE this game but it just frustates the hell out of me. I know some people like it but I HATE THE DEFENSE DIE!!! With 2 heroes you just die WAAY too much, and when every action counts, every move is critical there is no room for error, let alone doing nothing on your turn but "Stand Up". Even if you revive that character now YOU are left with 1 less action, and that is you are even next to that character! This game was awesome the first night !! We played First Blood 4 times switching roles and tactics and since then I just feel helpless with 2 characters! What do you guys think? Is this even doable with 2?

My wife and I played through the dark rune campaign with 2 heroes just fine, Some wins and some loses for both overlord and heros sides, quite balanced with the number and power of monster scaled with number of players.

I suppose the group composition is also a factor, the heroes side always more resilient with a tank hero and a hero with any healing ability.

The scaling mechanic in 2E is not perfect, but it definitely seems to be an improvement over the mechanic in 1E. Is it playable with 2? Yeah, I imagine so, but the heroes definitely need to be pros. They need to pick a good pair of heroes with classes that work together, and they need to stay focused and avoid tactical mistakes. Not the kind of gameplay that lends itself to casual gamers, I would imagine. Unless the OL is a push-over of course =P

We tried to play 2 heroes-party. its really hard for such reasons:

1. Lack of actions: usually doors and tokens dont scale, so you spend bigger part of actions to solve this

2. Lack of items: due to action lack, you have no time to pick all loot, and its harder to get needed item in the shop(less heroes, less cards)

3. Attribute test problem: you may not have any hero that can pass some tests

4. OL overpowder: he still buy cards as usual and not all of them scaled, he have more time in encaunters and gather more cards

5. Lack of abilities: t here are different roles, such as tank, healer, damagedealer, lootpicker, AOE damager, runner, tactical(stuns, bufs,debufs). With 2 heroes you can pick only 3-4 of this, and some quest is really hard without one of the roles

So we decided not to play 2 heroes campaign. We have experience of 4heroes with 2 peoples(1 for OL, 1 for Heroes), not bad)

Thank you for your response Stopgamer! I think you hit on all the things that I'am having trouble with! It is soo hard to get loot because you need that action for something else. Your shopping selection sucks because not enough cards are drawn. We just re-started the campaign and I just sooo do not want to start over again but that is what we may need to do. Thanks again for your insight into this.

Thank you for your response Stopgamer! I think you hit on all the things that I'am having trouble with! It is soo hard to get loot because you need that action for something else. Your shopping selection sucks because not enough cards are drawn. We just re-started the campaign and I just sooo do not want to start over again but that is what we may need to do. Thanks again for your insight into this.

Sorry for the double post! I can't figure out how to delete my duplicate post.