Mandalorian Supplement

By Locrious, in Star Wars: Edge of the Empire RPG

Players looking for more action and adventure will be able to explore even more of the galaxy in upcoming Edge of the Empire supplements. Your campaign will grow with additional adventures. Upcoming books will further explore the game's setting, and players will gain more options for building and advancing their characters.”

It would be really great to see some sort of Mandalorian supplement in the future. Creating a Mando clan, learning the secret art of folding and forging Beskar armor, the fight against Death Watch vs. the Mandalorian Protectors, the darksaber, and upholding the old traditions would be so cool to explore!

It would be fun to create and pilot a Basilisk War Droid, take advantage of the outlaw tech at MandalMotors shipyards, or, as a Fett clone, search for a way to counteract the aging process of your biology. It would be exciting to roleplay the duality of the Mandalorian’s relationship with the Empire. On one hand, the Empire offers tons of mercenary work to the Mando’s paying top dollar (credit). On the other, the Empire strip-mines the planet Mandalore and its moons of all its precious Iron ore. Not to mention navigating through all the political upheaval after the civil war and fall of the Republic!

I’d love to create a demagogue type character all decked out in miss-matched armor—pieced together from fallen comrades’ armor—who fights for independence and isolation from the Empire and the galaxy at large.

Sounds cool I.M.O.

I dunno about a pure Mando supplement, at least as it concerns Edge of the Empire.

Maybe one detaling various mercenary companies, covering not only the various Mando groups active during the Dark Times and Rebellion Eras, but other groups such as the Ailon Nova Guard, Churhee's Rifleman, Mistryl Shadow Guard, and perhaps even the Sun Guards of Thyrsus. It could even delve into the area of bounty hunting, both the freelance and guild-sponsored variety of hunters.

Personal opinion, but the less of Karen Traviss' overbearing glorification of the Mandolorians that sees print, the better off the franchise is. I acknowledge that not everyone feels the same way, but that's how I see it, and I think on that point we can remain civil and just agree to disagree.

Donovan Morningfire said:

Personal opinion, but the less of Karen Traviss' overbearing glorification of the Mandolorians that sees print, the better off the franchise is. I acknowledge that not everyone feels the same way, but that's how I see it, and I think on that point we can remain civil and just agree to disagree.

I would have to agree with all the points you made. I'm a huge Boba/Jango Fett fan, just not a Mando's Rulz!! fan.

There are lots of things FFG could work on before a Mandolorian-only supplement would be even a thought. Especially with the base setting of Edge. If I made my list of supplements in my desired printing order, the Mado Supplement might be around #80 on my list if at all. And yes, to echo what was already said, I'm just one person with a single opinion. If there is a huge outcry of fans for a Mando Manual I will step aside and quietly let my Clone Wars sourcebook be pushed back a couple more years.

I feel like there are good points on both sides. Or perhaps I should say, I feel like there's some good to be had in Traviss' work, and I would prefer not to throw out the baby with the bathwater. What Donovan says about "overglorification" rings very true for me. I have a friend who loved those books and couldn't stop gushing about them. I read them, and while I didn't hate them, I did feel like in her attempts to make us care about the Mandalorians, there was a disservice done to other groups (most specifically, the Jedi). I also felt like the Mandalorians were sometimes presented as TOO superhuman (but then I take flak all the time because I don't think Jedi should be presented as the be-all, end-all unstoppable juggernauts of the Star Wars Galaxy, either, so maybe that's just a general prejudice I have against making any one thing too dominant within the fiction).

All of that being said, I did like the fact that she gave them a culture and a sense of comraderie. I enjoyed the little bits of the Mando language thrown in, and I found the culture itself compelling in the same way the fictionalized version of Bushido found in some fantasy RPGs (Legend of the Five Rings is th one that springs most readily to mind) is compelling. It was alien enough to seem unique, but familiar enough to not lose me entirely.

I don't know if it's deserving of it's own supplement, but I certainly think there was enough good stuff there to make a chapter of a book on mercenaries or something.

In general, I think we all recognize that the game supplements can't be micro-targeted. I absolutely hate the entire "Legacy" era concept, but I wouldn't be opposed to them putting out a supplement for it (but if any of my players asked to use it, I can guarantee what answer they'd get…)

WildKnight said:

All of that being said, I did like the fact that she gave them a culture and a sense of comraderie. I enjoyed the little bits of the Mando language thrown in, and I found the culture itself compelling in the same way the fictionalized version of Bushido found in some fantasy RPGs (Legend of the Five Rings is th one that springs most readily to mind) is compelling. It was alien enough to seem unique, but familiar enough to not lose me entirely.

I don't know if it's deserving of it's own supplement, but I certainly think there was enough good stuff there to make a chapter of a book on mercenaries or something.

In general, I think we all recognize that the game supplements can't be micro-targeted. I absolutely hate the entire "Legacy" era concept, but I wouldn't be opposed to them putting out a supplement for it (but if any of my players asked to use it, I can guarantee what answer they'd get…)

Everyone is certainly entitled to their own opinions, and that’s fine. I for one am a big fan of many of the Expanded Universe novels, especially considering the fact that between 1984 and 1998-ish we really didn’t have any Star Wars except for games, Tim Zahn’s trilogy and the WEG tablet-top to keep the franchise. So many friends, gaming guilds, cosplayers including myself have enjoyed fabricating costumes, discussing EU lore and supplementing our RP's with novel content.

That being said, I think what Traviss, Abel Peña, Kevin Anderson etc did for Mandalorian culture is what sets them apart from the other groups. It’s not about mercenaries and bounty hunting, it’s about a warrior race walking a gray line between honor and survival. Like the Klingons from Trek or the Krogan from Mass Effect. Other groups and organizations just don’t have the sheer amount of backstory. Wookie culture gets somewhat close, as do the Jensaarai to a degree, but there isn’t enough meat for a real foil to play off of in a soldier/warrior capacity (a la D&D Fighter meets Barbarian or Cap. America meets Thor) i.m.o.

And forget about Traviss and the EU, all one needs to do is looks at the cannon Clone Wars cartoons to see the rich depth of culture and strife Lucas Films has created for the Mandos. Planets ravaged by war, Duchess Satine trying to make amends with the Republic for aid and friendship after millennia of war with the Jedi, Death Watch returning to reclaim their warrior past… This holds on its own, independent of the EU or a mere “Bounty Hunters” supplement (though I’d personally love to see that, too!).

There are genuine role playing opportunities there. And EU fans shouldn’t be marginalized for enjoying a good read, just as someone who collects action figures and statuettes shouldn’t be. In the end, we all want more Star Wars and to feel the magic of arthurian legend that the original trilogy gave to us.

Locrious said:

There are genuine role playing opportunities there. And EU fans shouldn’t be marginalized for enjoying a good read, just as someone who collects action figures and statuettes shouldn’t be. In the end, we all want more Star Wars and to feel the magic of arthurian legend that the original trilogy gave to us.

I agree with you 100%, that was what I was getting at when I mentioned "micro-targeting." Just because I dislike something doesn't mean it doesn't have a place in the RPG (but not necessarily at every table)

WildKnight said:

Locrious said:

There are genuine role playing opportunities there. And EU fans shouldn’t be marginalized for enjoying a good read, just as someone who collects action figures and statuettes shouldn’t be. In the end, we all want more Star Wars and to feel the magic of arthurian legend that the original trilogy gave to us.

I agree with you 100%, that was what I was getting at when I mentioned "micro-targeting." Just because I dislike something doesn't mean it doesn't have a place in the RPG (but not necessarily at every table)

That’s fair. And it mirrors FFG’s original GenCon statement about “what it means to have a Star Wars RP”. They said they had asked people what Star Wars “meant to them” thematically, and that some said the “Han Solo vs Boba Fett” storyline was the most important. Others said “Alliance vs Empire” others “Jedi vs Sith” etc. If you want military tactics and large space battles, use these rules. If you want Force powers and don’t care about smuggling spice, use those rules. There should be a place for everybody at the RP table.

I'm feeling my age, perhaps, but I sort of miss the pre-Lucasisms days, when Boba Fett was Boba Fett, there was no "Jango Fett", and the Mandalorians certainly didn't exist in this game's time setting, more than likely. Back then, Mandalorians were historical, and Boba Fett had no relation to them greater than he wore their style of light armor, both for the protective qualities, and for the fear people out in the boonies still experienced, as if through hereditary memory, of the Mandalorians coming along, and savaging their homes. There really shouldn't still be Mandalorians, and I was sad when that cartoon longer than the actual Clone Wars were, at this rate, or at least it will be, went along and introduced them, again, to this time frame. The last minute addition of the black lightsaber (it was going to be a relic vibrosword, I believe, before someone reminded the writer what lightsabers would do to such a weapon, and no one wanted to spend chunks of the episode explaining what cortosis, phrik, or Mandalorian Iron were, so it became a lightsaber. That said, I did have a dream that day of being a jetpack Mando-trooper, banking in the air, didging obstacles, and attacking foes with blaster fire, so maybe it isn't all bad.

As for a military/combat oriented book, that thought appeals to me. When they told me that EotE was Star Wars sans Jedi, I was immediately put off, and when it then revealed itself to be a bit more cloak and dagger, Scoundrel-type game, where you do more talking than shooting (maybe), and are more Han Solo like than career soldier trope, that made me a bit more leary, as that isn't Star Wars I was used to. As I kept reading the beta book, it started to seem interesting, and many of the errata improved it, though I haven't yet been able to persuade my friends to want to play it, but a more combat-oriented, soldiery/ace piloty game could definitely sell me better, while I wait the 2+ years for the Jedi stuff. I would be pleased, though, if they left the word Mandalorian out of it, though I believe the need to use the word will get the better of them.

venkelos said:

As for a military/combat oriented book, that thought appeals to me. When they told me that EotE was Star Wars sans Jedi, I was immediately put off, and when it then revealed itself to be a bit more cloak and dagger, Scoundrel-type game, where you do more talking than shooting (maybe), and are more Han Solo like than career soldier trope, that made me a bit more leary, as that isn't Star Wars I was used to. As I kept reading the beta book, it started to seem interesting, and many of the errata improved it, though I haven't yet been able to persuade my friends to want to play it, but a more combat-oriented, soldiery/ace piloty game could definitely sell me better, while I wait the 2+ years for the Jedi stuff. I would be pleased, though, if they left the word Mandalorian out of it, though I believe the need to use the word will get the better of them.

The old school “Man with No Name” archetype for Fett was very cool, and that probably added greatly to his mystic. But like all things Lucas, he felt the need to update. But let’s face it, the culture has been created and many people enjoy it. Shoot, some so much that they’ve even gotten married because of it. As SW fans it’s not for us to judge, rather to enjoy Lucas’ universe together.

You’ll probably enjoy the “Age of Rebellion” book, then. That’ll probably have tactics, maybe some squad combat (both ground and ship based) maybe some rules for large scale skirmishes, maybe a battle-medic career (that would be cool!), tanks, walkers and e-web blasters… I’d LOVE to see rules for one of those “

Personally, I love the espionage aspect of EotE. Stealth games are always fun to play. Take the Metal Gear approach: you’ve done your job right, when the guards never even knew you were there. Other than that, when Force & Destiny comes out, I hope the game mechanics more resemble WFRP in terms of stances and stuff.

Well, I'm an avid fan of Karent Traviss' portrayal of the mando'a - she gave them depth that they sorely needed. Granted it can create friction when introducing the Jedi-critique, but I see that only as an alternate more … "normal", well critical, view of Jedi from you regular/critical joes and non-sensitives out there, both criminal and normal civilians with a sentients-rights and privacy policy orientation, where no one is above the law - even if the Jedi may not be, it can certainly seem that way in some eras. I know, I know. I'm not saying its the way it should be, not a fair way of portraying Jedi, but I find it interesting and enjoyable to read - adds depth basically. Its at least a better portrayal than the peaceful shiny Clone Wars mess up - the first mando story arc at least.

As for Mandalorian stuff, I've attempted a take on medium and heavy type beskar'gam armours in my supplement (links in signature). It basically around battle armour in strength, but with the cortosis quality too. Its a simple gesture really, but I've done it - although not tested it.

As for mandalmotors starships, I've made one - in the other supplement you can find by following the link in my signature - but I've been considering more, when the times is right.

I'm guessing that the suppliments we will see will be akin to what they do for the 40k line. For Mandolorians, that would be inclusion in a larger book, be it player's guide/options or "threats."

For those of us who are mando-fan books and love Karen Travis's, I absolutely believe there should be Mandalorian material. That being said i think it should be part of a larger book. People have mentioned multiple merc companies and warrior societies, this is a solid idea. There there's also the bounty hunter guild and similar groups. A lot of see groups span over multiple eras so it would be a book that would not be tied to any one of the 3 core books.

I have since posting here made a small mandalorian supplement, mainly some adversaries, but also some gear and starship. Look it up on the GSA. I am updating it, so sometime soon small changes would have been made.

I would love to build a FANdalorian supplement. Be it as a fan or officially. This is probably more age of rebellion oriented than it is EOTE oriented, but it def crosses both lines.

I would love to build a FANdalorian supplement. Be it as a fan or officially. This is probably more age of rebellion oriented than it is EOTE oriented, but it def crosses both lines.

I would love to contribute a Mandalorian supplement (Fist of Mandalore would be a good working title). I think the only difference between an EotE game and an AoR game is the subject content.

EotE the mandos would be mixing it up with the scum of the galaxy, wheeling and dealing with an eye to their own rewards. In AoR the mandos have gotten on the bad side of the empire or have been wronged by them (I find killing a family member to be an effective motivator. Never $@#& with a mando's family). This leads to the premier supercomandos putting a boot on the empires neck and pressing till they say uncle.

Both would have very different RP scopes but be equally fun.

Now that Suns of Fortune has been released, I would REEEAALLY be excited now to see a Mandalorian sector supplement for EotE! SoF is a great resource as a GM, and I for one would love to see this type of format used for this sector and it's

inhabitants--as I originally posted (oh so long ago!). Anyway, loved the Correllia book, hope it becomes a series. Thanks!

(Fist of Mandalore would be a good working title)

I dunno about that title. Sounds like truly horrific porn.

The thing with Mandos is, they're more of a template than a species, since many species can join the Mando creed.

I think it's best represented by taking an Oath to the Resol'nare code. They don't need any particular mechanics and mechanics would be muddled since virtually any species who wants to can become a Mando.

Considering the legends status of the EU, and the canon status of the Clone Wars and Rebels series, I suspect we will see mandalorians presented like those shows, deathwatch and the female Mandolorian Sabine on Rebels.

I bet they will be trying to reclaim their warrior roots which the empire tries to repress.

A mandalorian sector book could work really well, giving mandalorian human subrace and a couple other species.

While other boys wanted to be Darth Vader or Luke Skywalker, I wanted to be Boba Fett. The armour, the rocket pack and the odd looking space ship (which I now know is called Slave 1) was what made him cool.

Sadly, Jango Fett got more "show" in Episode II than Boba Fett got in all the movies. Was always disappointed that we saw little action with Boba Fett and his "death" was less glorious than it should have been.

Whether fan made or officially, I'd love a Mandalorian Supplement.

Edited by AgentShadow

I used to really like Boba. It's the armour and helmet and gadgets and demeanour.

...but he kinda got the dumb exit he deserved.

We've driven out here to execute these pukes, right? And Jabba doesn't care about minions, right? And the only enemy that has a weapon is armed with a laser sword, right?

Okay, rather than shoot them with this missile I've been lugging around and then - if needed - mop up any survivors with blaster shots (perhaps while hovering out of laser sword range), he flies towards the kid? Berk.

(That the prequels made it that he witnessed his dad getting killed because the old fella got too close to his target compounds the error.)

His one moment of cool? Talking to Vader aboard his own ship like they were equals.

Edited by Col. Orange

At least his dad put up a good fight on Kamino.

I used to really like Boba. It's the armour and helmet and gadgets and demeanour.

...but he kinda got the dumb exit he deserved.

We've driven out here to execute these pukes, right? And Jabba doesn't care about minions, right? And the only enemy that has a weapon is armed with a laser sword, right?

Okay, rather than shoot them with this missile I've been lugging around and then - if needed - mop up any survivors with blaster shots (perhaps while hovering out of laser sword range), he flies towards the kid? Berk.

(That the prequels made it that he witnessed his dad getting killed because the old fella got too close to his target compounds the error.)

His one moment of cool? Talking to Vader aboard his own ship like they were equals.

I always chalked that up to Lucas hating how popular the character became. Lucas seems to dislike it when non-force user characters get popular. I mean Han shot first then he went back and took away some of Han's cool.

I used to really like Boba. It's the armour and helmet and gadgets and demeanour.

...but he kinda got the dumb exit he deserved.

We've driven out here to execute these pukes, right? And Jabba doesn't care about minions, right? And the only enemy that has a weapon is armed with a laser sword, right?

Okay, rather than shoot them with this missile I've been lugging around and then - if needed - mop up any survivors with blaster shots (perhaps while hovering out of laser sword range), he flies towards the kid? Berk.

(That the prequels made it that he witnessed his dad getting killed because the old fella got too close to his target compounds the error.)

His one moment of cool? Talking to Vader aboard his own ship like they were equals.

Boba Fett: "I'm gonna charge the Jedi like dear old dad used to do!"

Not to sidetrack, but with the "Han shot first!" bit, a large part of that was the rating system had changed between 1977 and when the Special Editions were released in theaters. Back when the film was initially released as just "Star Wars", it was G, PG, R, or X in terms of ratings. However, along the way (mid-80's I believe), the rating of PG-13 was introduced, and under the updated classification system, Han's shooting first (bordering on pre-meditated murder in some folks' minds) would have pushed the film to a PG-13 rating. So, Lucas could either change the scene to make Han less cold-blooded or take the PG-13 rating. Apparently he really wanted to keep the PG rating, so Han no longer shot first in that scene, which of course made Greedo look like even more of an incomp; if he missed at that range after pointing a blaster at one guy for over a minute, he deserved to die.

As for Boba Fett, the only "popularity" he really had was that he was mysterious in the same way that Vader initially was, and that he was able to talk back to Vader without consequence. As for his tactics at the Pit of Karkoon, he was likely thinking a big payday for the recapture of Han and handing Luke over to the Empire for the nice fat bounty they were offering on the kid. He probably also didn't think Luke was a bona fide Jedi Knight (after all, it's common knowledge in that setting that the Jedi Order is defunct with most folks being skeptical of their prowess the way Han was in ANH), and figured it'd be an easy job to swoop in, take the kid down, and collect his fee. Unfortunately for him, Luke proved to be the real deal, and thus leading to Fett's demise.

Personally, I really don't see where the justification was that Boba Fett was this master hunter and strategist that was always several moves ahead of his prey at all times, particularly if you stick to the films. He was obviously capable, but a far cry from the God Mode Sue that KJA and especially Karen Traviss made him out to be.