Can you play a Jedi

By Hrathen, in Star Wars: Edge of the Empire RPG

ErikB said:

KommissarK said:

But would you not agree that if the rules are not developed yet, a bottom up approach to development would be wisest?

No. The best way to make a system for playing Jedi is to make a system for playing Jedi, not a system for something else and hope you can bolt on superpowers at a later date.

What successful examples of retooling a system for a radically different genre can you think of?

Obviously, the success of the 40k line is questionable, but Deathwatch made a reasonable stab at improving power level greatly in a system initially scaled for far weaker characters. Yes, the DW characters could outshine in combat, but comparably skilled/equipped characters from the "weaker" games could hold their own.

My players quite enjoyed the Deathwatch game I ran and that was mixed 50/50 DH/Ascension characters and DW characters. Also, realize that the vast majority of those that are "40k fans" are space marine fans. The fact the start of the current 40k rpg line did not include PC space marines is similar to what we're seeing here. And in that setting, space marines are leaps and bounds more capable than your average human.

Also, "The best way to make a system for playing Jedi is to make a system for playing Jedi" might be partly true, I think you're mistaking the goal. Either that, or you are trying to prove that you don't care about non-jedi playstyles. Maybe you think I want to play X only, but my goal is to have options for X, Y, and Z. People don't want just a system for playing jedi, they want a system for playing Star Wars. FFG has come to the conclusion that Star Wars is big (a reasonable, but elegantly simple conclusion) and have decided to break it up into clear and distinct aspects. Their goal is not to create a system for jedi, but a system for star wars. And to do so, they appear to think that starting from the bottom end of the scale is best.

So tell me, what is the best way to create a rule system for Star Wars? Starting from the top or starting from the bottom?

I'm quite certain I am going to be dissappointed no matter what at the end of the day, because its quite clear this system is geared towards "heroic" characters in the setting (e.g. the destiny point system strongly implies the PCs are inflenced by the light side, and the GM has control over the dark side), and a stormtrooper/imperial game falls outside of that category. So know that I am accepting the liklihood that the game I want, won't even come out.

KommissarK said:

But can you really claim they're sitting on the rules and just holding off on publishing with a straight face? I'll end once again by saying the EotE beta does a pretty good job proving such rules are not 100% ready.

I can say it with a stright face.

@ErikB

A good example of top down was Mutants and Masterminds 3 rd edition. They said during the design of it that they wanted to get characters like Superman right first (DC adventures). It is a fantastic system. I also think this points into design philosophy flaw. Everyone on here is saying how it needs to be bottom up but D&D is a perfect example of something that has always been bottom up and has always had a difficult time with high level. As with L5R and Some White Wolf Products etc. The bottom up is not always the best way of doing things.

So no I don’t subscribe to the FFG knows what they are doing because they say so. I think they would have been better off releasing the Jedi first. They would have consolidated their base and would (marketing here) pulled in more people who want to play with the Jedi experience over the cowboys in space experience.

Deathwatch is a terrible game from a mechanical point of view, and their attempt at getting Temple Assassins in to Dark Heresy is even worse. I'd have said the 40KRP line is the poster child for why you don't try to make systems do what they were never intended for.

Dance Commander said:

Everyone on here is saying how it needs to be bottom up but D&D is a perfect example of something that has always been bottom up and has always had a difficult time with high level.

And GURPS is a terrible system for superheros.

Honestly though, I would recognise that the Jedi and Non Jedi players are going to want very different things from their games, and stop trying to shoe horn them both in to a single system that is never going to work for both.

ErikB said:

In all seriousness, it is always easier to wait for something you are not interested in.

Is there anybody who actually wants to play a Jedi who doesn't think two and a half years seems like a heck of a long time to wait?

I want a game with Jedi, and I think two and a half years is a long time to wait. But, I also don't think that FFG should abandon their business plan (and ruin the rest of the game line) to crank out something sooner.

KommissarK said:

Also, "The best way to make a system for playing Jedi is to make a system for playing Jedi" might be partly true, I think you're mistaking the goal. Either that, or you are trying to prove that you don't care about non-jedi playstyles. Maybe you think I want to play X only, but my goal is to have options for X, Y, and Z. People don't want just a system for playing jedi, they want a system for playing Star Wars. FFG has come to the conclusion that Star Wars is big (a reasonable, but elegantly simple conclusion) and have decided to break it up into clear and distinct aspects. Their goal is not to create a system for jedi, but a system for star wars. And to do so, they appear to think that starting from the bottom end of the scale is best.

I agree with you that Star Wars is not just Jedi. But I think that Jedi is and always has been a very important aspect of Star Wars. It is even more so now. The EU is (making up stats here) 80 percent Jedi/Sith, Knights of the Old Republic is 80 percent Jedi/Sith and the clone wars cartoon is well all Jedi/sith for the most part. Even the original serious is based on Lukes quest to become a Jedi.

So putting Jedi off two years later is just an awful idea. Especially if you are a Star Wars fan who was looking forward to playing in a EU game.

Dance Commander said:

KommissarK said:

But can you really claim they're sitting on the rules and just holding off on publishing with a straight face? I'll end once again by saying the EotE beta does a pretty good job proving such rules are not 100% ready.

I can say it with a stright face.

@ErikB

A good example of top down was Mutants and Masterminds 3 rd edition. They said during the design of it that they wanted to get characters like Superman right first (DC adventures). It is a fantastic system. I also think this points into design philosophy flaw. Everyone on here is saying how it needs to be bottom up but D&D is a perfect example of something that has always been bottom up and has always had a difficult time with high level. As with L5R and Some White Wolf Products etc. The bottom up is not always the best way of doing things.

So no I don’t subscribe to the FFG knows what they are doing because they say so. I think they would have been better off releasing the Jedi first. They would have consolidated their base and would (marketing here) pulled in more people who want to play with the Jedi experience over the cowboys in space experience.

Fair enough. Can I take that as meaning you have seen/heard what force users could do with the beta book as written? (e.g. as long as you win initative and have a large enough object sitting around, a comparatvely low xp character you could still essentially kill Palpatine, Darth Vader, and Boba Fett in one attack).

I'll admit M&M 3rd is an awesome set of rules; I just started playing in a game of that. I really enjoy them being the rules enthusiest that I am (love how they do an excellent job of catching where/how PCs can break the game, and just write in a GM rule 0 caveat at that point).

That said, I'm not sure how well that game could work if it tried presenting a set of rules built around PL5-8 characters, and a separte set of rules for PL12-15 characters. In other words it could do a good set of core rules that are especially unfocused, (fine in a generic setting). But here we're trying to have a highly focused setting, Star Wars. As has come up pretty much all over this thread, is that yes, the different games kinda are needed, as the power levels are just drastically different (and thats OK). Obviously the issue isn't so much making M&M3 into Star Wars, but rather its design methodology.

I think that game seriously benefited from the free form universe it could tap into (my character in that game is "The Postman," hes effectively immortal/regenerates, can fly, and wields a mailbox with a damage effect rank 14 "Neither rain, nor sleet, nor pain, or even death shall keep me from my appointed rounds," point is, its a world where almost anything goes). That can probably explain a greater ease at scaling things, even going "top down"; they didn't have to deal with a particular "X is this strong, Y is that strong, make them exist on the same field" The Star Wars label greatly limits that. How strong is a DL-44 compared to an E-11? How valuable is it to have a friend in the bueracratic system? How valuable is a small space transport as opposed to a large space transport, compared to owning a DL-44? Part of it may also be they chose to not want to lay alot of this work on the GM (something M&M 3rd does at the end of the day). While you may get a better game in some aspects by leaving it to the GM, that might not be what some players want.

KommissarK said:

But here we're trying to have a highly focused setting, Star Wars.

Gendy Tartakovsky, Karen Traviss, Michael Stackpole or J.J. Abrams Star Wars?

ErikB said:

KommissarK said:

But here we're trying to have a highly focused setting, Star Wars.

Gendy Tartakovsky, Karen Traviss, Michael Stackpole or J.J. Abrams Star Wars?

How about a Timothy Zahn Star Wars? reir

Just so long as it's not a Kevin J. Anderson Star Wars though.

ErikB said:

KommissarK said:

But here we're trying to have a highly focused setting, Star Wars.

Gendy Tartakovsky, Karen Traviss, Michael Stackpole or J.J. Abrams Star Wars?

Easy:

Steve Binder and David Acomba Star Wars.

KommissarK said:

Easy:

Steve Binder and David Acomba Star Wars.

Thanks for that comment K…. I sprayed coke all over my screen…

Lawrence Kasden. Period

Honestly I hope that Disney trashes the entire EU. It has become a vile, bloated miasma that would make HP Lovecraft proud imo.

(I spend a maneuver to dive behind cover… reir )

Darian Ocana said:

Honestly I hope that Disney trashes the entire EU. It has become a vile, bloated miasma that would make HP Lovecraft proud imo.

(I spend a maneuver to dive behind cover… reir )

I can't entirely disagree with you. There's a large part of the Post-RotJ EU that I will shed no tears over if it gets wiped out in the wake of Episodes 7 thru 9, namely most of the stuff from the New Republic era (Thrawn Trilogy and the early X-Wing series being the only things I'd consider a true loss), the entire NJO (hated the Vong from day one), and most of the stuff following that series as well. The Legacy comics were decent enough if you ignored Cade "Captain McEmopants" Skywalker (seriously, he reads like a reject from the Image comics of the 90's), as it was a pretty nifty setting allowing for a melting pot of ideas, but that's set well after the Original Trilogy (100+ years) and isn't overly dependent on too much of the other post-RotJ material.

Donovan Morningfire said:

Darian Ocana said:

Honestly I hope that Disney trashes the entire EU. It has become a vile, bloated miasma that would make HP Lovecraft proud imo.

(I spend a maneuver to dive behind cover… reir )

I can't entirely disagree with you. There's a large part of the Post-RotJ EU that I will shed no tears over if it gets wiped out in the wake of Episodes 7 thru 9, namely most of the stuff from the New Republic era (Thrawn Trilogy and the early X-Wing series being the only things I'd consider a true loss), the entire NJO (hated the Vong from day one), and most of the stuff following that series as well. The Legacy comics were decent enough if you ignored Cade "Captain McEmopants" Skywalker (seriously, he reads like a reject from the Image comics of the 90's), as it was a pretty nifty setting allowing for a melting pot of ideas, but that's set well after the Original Trilogy (100+ years) and isn't overly dependent on too much of the other post-RotJ material.

Yeah, the best EU stuff for me is the ones that are set so far in the past or future that they can ignore the other EU material (and OT for that matter).

ErikB said:

KommissarK said:

You're assuming I care about any particular system.

In fact, the game I want to play is the stormtrooper game, so I got no money in this whole argument. I don't really swing towards the smugglers or the jedi

In all seriousness, it is always easier to wait for something you are not interested in.

Is there anybody who actually wants to play a Jedi who doesn't think two and a half years seems like a heck of a long time to wait?

Yes. I want to play a Jedi, but I also feel that the time between the release of EotE and the Force book seems *quite* reasonable, because my past experiences with Star Wars systems that *didn't* get the balance right has shown that if the balance *isn't* right, the game suffers for everyone at the table.

Of course, I have a design and development background (software, not RPGs), so I understand how important it can be to acknowledge the difference in importance between 'I want the system done now' and 'I want the system done right'. Try to rush the wrong things and you get a system that *almost* does what it's supposed to do, but falls over when someone does something even slightly unusual.

So, again. Yes, I want to play a Jedi. No, I don't want to play a Jedi in *yet another* Star Wars RPG where either everyone has to play a Jedi or those who don't end up being marginalized, or even useless, during play. The way to do that is to take the necessary time to design, develop, and test the system thoroughly *before* adding significant amounts of Force-using capability to it.

And, as I've said before, using the Force rules present in the Beta gives you the opportunity to play a character who can do most everything that Luke can do up through the end of Return of the Jedi. So, by that metric, you *can* play a Jedi using the rules we've already seen.

But then, I don't expect you were actually asking the question honestly, since there have already been *several* people who posted saying that, yes, they want to play Jedi, and yes, they think that the way FFG has things scheduled is the right way to go to make sure that full-blown, trained-at-the-Jedi-Temple-on-Coruscant Jedi characters don't end up completely overshadowing the other character types.

Donovan Morningfire said:

And if LethalDose has a problem with the simple fact that I've had the chance to make some meaingful contributions to the long legacy that is Star Wars RPGs and he hasn't… well, that's his problem.

I catch you in a lie, but then its about me… yeah, not so much. If you think this is about me being upset because you published something in books I didn't buy before I ever knew you existed… how do you warp reason to make that rational?

Donovan Morningfire said:

TL,DR Version: LethalDose is way off base, but given his personal vendetta against me, that's not the least bit surprising.

"Vendetta" would mean I was singling you out, which is giving yourself too much credit. I would have called BS if anyone I could identify and knew wasn't a dev on Saga Edition made that claim.

Donovan Morningfire said:

And as for why or how my experience working on Saga Edition might be relevant, it's because I've had to sit in the same seat as Jay Little and Sterling Hershey and Shane Lacy Hensley…

Holy ego, Batman!

You publish some talents, some feats, and some fluff and a stat block or two in splat books that had almost many contributors as chapters…

And you think that gives you claim to place yourself amongst Hershey, Little, and Hensley ?

That you have the same perspective that Sterling Hershey has after working on every SWRPG during the last almost 20 years? You have the same field of vision on game design some who was in charge of building 2 game systems from the ground up like Little?

… And I got nothing for Hensley, I haven't played anything of his, looks like mostly Savage Worlds and Deadlands. a quick Google shows he's been active for twenty years, though. But regardless,

You've filled their shoes? You've sat in their chair…

Donovan Morningfire said:

Since most freelance designers/developers tend not to post on message boards, I thought maybe the point of view from somone that's been on the design/development side of an RPG line might be appreciated by some.

Whats the point of this? We should appreciate you belittling other people opinions when they disagree with you, and the only counter point you present is "I had two freelance jobs and got offered a third?"

I don't think there's anything elese left to say.

-WJL

Voice said:

No, I don't want to play a Jedi in *yet another* Star Wars RPG where either everyone has to play a Jedi or those who don't end up being marginalized, or even useless, during play.

Just out of interest, given that they have made a game where you can't play a Jedi, and have penciled another in for long after everyone has died of old age where it sounds entirely possible that you won't be able anything other than a Jedi, what gives you the impression they are even going to attempt this?

(And given that it has never worked before, why the heck would it work this time?)

Force & Destiny is about more than Jedi. It is about characters that influence things on a grander scale. Jedi, yes, but also the Jango and Boba Fetts, Thrawns, Han Solos, and Princess Leias. These are characters are going to lead armies, or confront baddies like Darth Vader or Darth Bane or even Palpitine. While we will recieve most of the info on Jedi in it, we will also be getting other info as well. So yes I think they are developing the game so that Jedi will be on the same level as other characters of similar experience. Which I think is something most people would prefer. Not many people enjoy a Buffy and the Scoobies game.

mouthymerc said:

Force & Destiny is about more than Jedi.

Where did you hear that?

Ladies and Gentlemen,

I think we have found our new AluminumWolf.

LethalDose said:

Ladies and Gentlemen,

I think we have found our new AluminumWolf.

Awww I miss the little rascal.

ErikB said:

mouthymerc said:

Force & Destiny is about more than Jedi.

Where did you hear that?

Read somewhere that the book would be about figures of legend. Don't remember now. I don't tag every little piece of information I read on the off chance i may have to trot it out again. Shrug, oh well, you got me. I guess. I get the impression that the book will be weighted with Jedi stuff and Force stuff, with other aspects touched on, much in the way the current book EotE is weighted in non Force stuff and careers and the Force basics.

LethalDose said:

Ladies and Gentlemen,

I think we have found our new AluminumWolf.

Well, at least this guy answers parts of questions, he doesn't ignore it ALL, just most of what is written. It's still entertaining to read some of his posts, even if they are on the short side of things, and less informing or substantial …

mouthymerc said:

ErikB said:

mouthymerc said:

Force & Destiny is about more than Jedi.

Where did you hear that?

Read somewhere that the book would be about figures of legend. Don't remember now. I don't tag every little piece of information I read on the off chance i may have to trot it out again. Shrug, oh well, you got me. I guess. I get the impression that the book will be weighted with Jedi stuff and Force stuff, with other aspects touched on, much in the way the current book EotE is weighted in non Force stuff and careers and the Force basics.

I'd think the old beta-site, which has now been replaced with EotE-not-beta info. They had more info on this earlier I think, at least I seem to remember that.

Either way, it stands to reason that the F&D is going to cover more than just Jedi. There are other traditions, and Destiny, while tied to the Force, does not necessarily involve force sensitive yahoos and hippies. Certainly they're going to be the bulk of the product, but there's hopefully going to be more than (say 400 pages or so? if using EotE as a basis for page count) of Jedi-only info… My hope is for info on non-jedi force traditions too, I prefer them to the PT (particularly Ep.2 Geonosis battle) energized glowstick wielding land mowers.

Dance Commander said:

I think you will find that almost no one on this board will say that they disagree with FFG’s decision. That would be dissention from the company. Truth be told if Edge of the Empire and the Jedi book came out at the same time, the Jedi book would be selling significantly faster than EotE. The people on this board who are adamant that FFG is doing the right thing would if only able to buy one, buy the Jedi book first.

The notion that FFG is working on the Jedi book is silly to me. Sure they are writing the many important aspects of the book but the rules I am guessing are done. I am confident that they have had the rules worked out for a long time now regarding these three books. I don’t believe this is a top up approach but rather a silly gimmick regarding the original trilogy and releasing the books to look like them.

Now, if you are talking about game developers, or FFG staff not criticising the decison: well of course. You don't publically criticise your employer… durr…

As far as it just being a marketing decision: What? They announced the rights… what a year ago now? Developing a system takes some time, and thought it is not entirely from scratch (it uses the same system as WFRP as a basis) it is quite a redevelopment. Working this out enough even to be suitable for the Beta release probably took all the time they have had. The idea that as well as this they have a fully developed, balanced Jedi worked out and are just witholding it for no reason seems rather rediculous. Have they got the basic force power system worked out. Yes (we see it in play with the limited force abilities in Edge of Empire). Have they worked out how to balance more powerful abilities, and how to work them into their system? Almost certainly not at this point.

Dance Commander said:

Truth be told if Edge of the Empire and the Jedi book came out at the same time, the Jedi book would be selling significantly faster than EotE. The people on this board who are adamant that FFG is doing the right thing would if only able to buy one, buy the Jedi book first.

Actually I wouldn't. I would buy EotE first if I couldn't afford them both. In every Star Wars game I've run (WEG, d20, SAGA, even Traveller before WEG came out) I started with no Jedi. Only later were my players allowed to feel the Force. Once the Force was unleashed (I know lots of puns) you couldn't go back. Most of the players did not wish to be non-Force users. The campaign was suddenly different. So, the campaign went on as long as it could until it began to get boring, then I would inject the Force to make it interesting and different again.