ErikB said:
KommissarK said:
No. The best way to make a system for playing Jedi is to make a system for playing Jedi, not a system for something else and hope you can bolt on superpowers at a later date.
What successful examples of retooling a system for a radically different genre can you think of?
Obviously, the success of the 40k line is questionable, but Deathwatch made a reasonable stab at improving power level greatly in a system initially scaled for far weaker characters. Yes, the DW characters could outshine in combat, but comparably skilled/equipped characters from the "weaker" games could hold their own.
My players quite enjoyed the Deathwatch game I ran and that was mixed 50/50 DH/Ascension characters and DW characters. Also, realize that the vast majority of those that are "40k fans" are space marine fans. The fact the start of the current 40k rpg line did not include PC space marines is similar to what we're seeing here. And in that setting, space marines are leaps and bounds more capable than your average human.
Also, "The best way to make a system for playing Jedi is to make a system for playing Jedi" might be partly true, I think you're mistaking the goal. Either that, or you are trying to prove that you don't care about non-jedi playstyles. Maybe you think I want to play X only, but my goal is to have options for X, Y, and Z. People don't want just a system for playing jedi, they want a system for playing Star Wars. FFG has come to the conclusion that Star Wars is big (a reasonable, but elegantly simple conclusion) and have decided to break it up into clear and distinct aspects. Their goal is not to create a system for jedi, but a system for star wars. And to do so, they appear to think that starting from the bottom end of the scale is best.
So tell me, what is the best way to create a rule system for Star Wars? Starting from the top or starting from the bottom?
I'm quite certain I am going to be dissappointed no matter what at the end of the day, because its quite clear this system is geared towards "heroic" characters in the setting (e.g. the destiny point system strongly implies the PCs are inflenced by the light side, and the GM has control over the dark side), and a stormtrooper/imperial game falls outside of that category. So know that I am accepting the liklihood that the game I want, won't even come out.