Can you play a Jedi

By Hrathen, in Star Wars: Edge of the Empire RPG

This is just how FFG does a lot of it's RPG's. The Warhammer 40k line was done the same way. Release a core book with rules focusing on one type of gameplay to create a very specific experience for the players. It works pretty well with 40k so I don't see any reason it can't/won't work well for star wars as well.

About the only odd thing, which has already been pointed out, is the order in which they're releasing the books. If anything I would have thought rebels first, jedi second, and fringe 3rd. The reason I'm pretty sure they went this way is because they know a rebel or jedi system would sell no matter what but weren't sure a fringe system would sell if it followed a rebel/jedi release.

Personally, I know one of my players really wants to play a jedi but is ok with the force adept for now. They are disapointed but lack of "jedi" is not stopping them from playing the game and having fun with it.

If you really can't have fun playing star wars without jedi then homebrew something or wait for book three. Going on rants about how stupid FFG is for not doing jedi book 1 is just futile, childish, and annoying to be perfectly honest. Like others have already mentioned if you just add lightsaber skill training somehow then you will pretty much be able to do all the things we see Luke do in the original movies. Save the Yoda powered jedi for later.

Droma said:

About the only odd thing, which has already been pointed out, is the order in which they're releasing the books. If anything I would have thought rebels first, jedi second, and fringe 3rd. The reason I'm pretty sure they went this way is because they know a rebel or jedi system would sell no matter what but weren't sure a fringe system would sell if it followed a rebel/jedi release.

I find it suspicious that MWP pulled Serenity (license expiry), and then FFG notices that a Firefly-type game is absent in the market*, then decides to go with the scoundrels mode first. I'm not certain which the order was, but I suspect they are related in one direction or the other.

I can easily understand putting Jedi off to 3rd… mostly to see if the rumored (now announced) Ep VII warps the Jedi further.

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*Noting that Whedon was a gamer in college, and probably was playing Traveller, and that the tropes of Firefly really tightly match a certain style of play common in Classic Traveller… the tramp merchant spec trader doing patron jobs to make ends meet was a staple of CT. It's also an underserved element in MegaT, TNE, T4, and MGT….

aramis said:

I find it suspicious that MWP pulled Serenity (license expiry), and then FFG notices that a Firefly-type game is absent in the market*, then decides to go with the scoundrels mode first. I'm not certain which the order was, but I suspect they are related in one direction or the other.

I doubt FFG gave the Serenity game a second thought. It's not like it was a huge seller or anything.

Droma said:

This is just how FFG does a lot of it's RPG's. The Warhammer 40k line was done the same way. Release a core book with rules focusing on one type of gameplay to create a very specific experience for the players. It works pretty well with 40k so I don't see any reason it can't/won't work well for star wars as well.

About the only odd thing, which has already been pointed out, is the order in which they're releasing the books. If anything I would have thought rebels first, jedi second, and fringe 3rd. The reason I'm pretty sure they went this way is because they know a rebel or jedi system would sell no matter what but weren't sure a fringe system would sell if it followed a rebel/jedi release.

I think the current is the order I would have chosen to release them. From a design standpoint, I suspect a Fringe campaign/system would be easier to 'balance' than a Military campaign/system, which is in turn easier to 'balance' than a Jedi campaign/system.

In other words, they learn from EotE to improve AoR which is more difficult to design than EotE, and use what they learn they use there to improve F&D which is more difficult to design than either of the previous two systems.

-WJL

Dance Commander said:

1) My response to this is wow…wow. So a few years back I told a scoundrel game using Star Wars Saga edition. I told the players that it would be Scoundrels only. There were no problems at all (after all, we had the rules to play Jedi but our group wanted to try something different this time around). At no time during that game did I say to myself or on a posting board “man, this game is going well, I don’t think anyone in the world should be able to play a Jedi in their game ( Officially) because my preference is a scoundrel game.” Sorry to say but that is what is being suggested.

2) I had the luxury of being able to choose my game style and FFG is in many ways taking that away. Sure I could “Make it up” and house rules it. I could spend Hours doing FFG’s job. That is not the point and that is why in my opinion they being incredibly disrespectful as a game publisher. Again my opinion.

3) In truth, I am speaking with the fervor of quite a few people I know regarding this no Jedi decision .

1) That is not what is being suggested, you're putting meaning and intention where there is none. I understand how you can interpret it that way, and sure some might actually come across as having that position, but I doubt that's the meaning or intention they're trying to convey. They're just meeting the unreasonable glowstick wielding hippy-lovers head on with the same tone and content in their posts - more or less.

2) You think its "disrespectful" that a game publisher doesn't follow you ideal path for game publishing, I'd say thats nigh on a narcissitic disorder there mate. You're being not only disrespectful, you're being inflammatory and lazy. Opinion or not, to accuse someone of "disrespect" because you disagree is, unreasonable. You can still choose - you have many games to choose from, and if its too much and too hard to make stuff yourself, there are many other games and people out there. Lots of people are making stuff for this game that lends it to other eras and styles of play. You're not only disrespectful of the people that are making the game(s) and trying to make the best game possible, you're disrespectful of your fellow gamers that take on what you define as "FFG's job" by making stuff up themselves. It is not FFG's job, its our own initiative, I guess I'm wrong in my assumption that most GMs generate their own material and stuff for their games - because that's obviously FFG's job…? What?

3) Well, there's quite a few people who don't mind. This third point is never going to get old or solved. People disagree about this, it does not make anyone more "right" than the other. It just comes down to respect for the people making games for us, being open minded and appreciative of their work rather than trolling and being disrespectful and self-centred. Not saying any side necessarily is inherently more respectful or less respectful than the others - but sure you could interpret some implications in it, but I'll let that be up to you - my intention is not to incite anger or provocation though.

Droma said:

About the only odd thing, which has already been pointed out, is the order in which they're releasing the books. If anything I would have thought rebels first, jedi second, and fringe 3rd. The reason I'm pretty sure they went this way is because they know a rebel or jedi system would sell no matter what but weren't sure a fringe system would sell if it followed a rebel/jedi release.

Yep, people who want to play Jedi might buy a no Jedi book if it is the only Star Wars game in town, but probably wouldn't be as interested in a no jedi books if it came out two years after the Jedi game.

ErikB said:

Certainly the way that I would test rules for playing Jedi is to make a game where no one plays Jedi and have people play that. I see no way that a game where no one plays Jedi could fail to produce good rules for playing Jedi.

At this point I have to assume you have not seen the beta rules.

The beta rules do contain rules for how the force is applied by PCs in the game. It contains the XP structures for force powers and how they are used. It contains a listing of how to scale Force Power from barely sensitive to impossibly powerful. It has systems for how a PC can "give in" to the dark side for temporary bonuses. We are given the full power table for force persuasion, sensing, and moving objects. Its not just "low level" versions of these powers, its the whole thing (unless they create some epic version of these power tables). Its actually an interesting system as xp is spent to modify the power as a whole. Not learn distinct abilities that do X, Y, or Z (e.g. it doesn't treat different magnitudes of force powers like a spellbook)

In the original writing of the beta rules, a force user who had invested in the move object tree could easily wreck encounters by throwing large objects and ending almost anything (because at the time there was nothing to resist that with and the damage was scaling quite frighetningly. Did I mention that using these actually wasn't that hard for a force power 1/2 character if they were using the dark side?). These things have been addressed as a result of the beta.

In other words, the beta rules, and most likely EotE do have rules that let players use force abilities. Therefore, yes, the book is at least useful for sussing out problems with force powers years before the jedi book comes out.

Also, its not just "rules for jedi." The system itself also needs to be tested out in play to create "good" rules. There could be oddities in the dice mechanics, perhaps the advantage/triumph/threat/despair tables need to be tweaked a bit. Maybe skills need to be added/removed/modified to better represent and simplify how the PCs interact with the world.

I don't intend to make this too pointed at you @ErikB, but it seems that you have an incorrect sense of what it would take to add Jedi to this system. That somehow there is some sizable portion of the rules that are missing to cover this. I'm trying to say that adding Jedi/more focused on force users is a matter of adding the careers/specializations (so career skills, specialization skills, specialization trees, misc. specialization bonuses/requirements). The skills are already laid out by the system, and most likely no new skill types need to be added. The trees are probably the big part of the rules that need work, but EotE has helped lay a framework for how those trees are laid out (e.g. how Dedication tends to be at the end of the tree, how they often contain repeats of the same ability). Just write in a blurb that Jedi either get, or can make lightsabers. As far as the jedi/force user specialization tree goes, I'm willing to bet that about 75% of the talents/abilities they get from their tree are already existing talents/abilities that other classes get too (+1 wound theshold, simple things like that). The rest of their abilities will most likely grant the types of bonuses we see for alot of other classes, just in a slightly different light (oh look, I can spend a force point to do X with boost dice).

The only other portion that would seriously be needed is an expanded force powers section. From the movies, the only powers the system really would "need" to add are speed (not sure if that'd contain leaping as well, but its kind of the same topic), lightning, choking. If you beleive Vader taking a blaster shot to the palm was a matter of the force, then some sort of energy resistance. Other abilities could be added, but many are offshoots of existing powers and would really just be modification types.

The point is, the core rules are still the same. You still form dice pools and interpret said dice. That can be done with a jedi-less system, and the problems in those rules can be sussed out.

Its still just comes back to selected setting (no jedi), power level (starting on the low end and moving up seems wiser than starting from the high end and going down), and page length (a "complete" rule system would still need about 40-50 more pages to do jedi justice (assuming 5 careers, 15 specializations (4 pages per career), slight modifcations to rules regarding the seriousness of turning to the dark side (3 pages), 5-10 more force powers (2 pages each), possibly lightsaber customization options (1 page), jedi/force user fluff (5 pages), GM advice on the force (1 page). And at this point a "complete" ruleset would also need to do the military forces justice as well).

When the new D&D comes out, they shouldn't bother putting in dragons until 2 years later. They aren't really important to the game and we could always substitute them with drakes. Good enough. Makes sense.

Red Saber said:

When the new D&D comes out, they shouldn't bother putting in dragons until 2 years later. They aren't really important to the game and we could always substitute them with drakes. Good enough. Makes sense.

Yea, because you could always play as a dragon in DnD, especially with the very first books…

*rolls eyes*

Jegergryte said:

1) That is not what is being suggested, you're putting meaning and intention where there is none. I understand how you can interpret it that way, and sure some might actually come across as having that position, but I doubt that's the meaning or intention they're trying to convey. They're just meeting the unreasonable glowstick wielding hippy-lovers head on with the same tone and content in their posts - more or less.

2) You think its "disrespectful" that a game publisher doesn't follow you ideal path for game publishing, I'd say thats nigh on a narcissitic disorder there mate. You're being not only disrespectful, you're being inflammatory and lazy. Opinion or not, to accuse someone of "disrespect" because you disagree is, unreasonable. You can still choose - you have many games to choose from, and if its too much and too hard to make stuff yourself, there are many other games and people out there. Lots of people are making stuff for this game that lends it to other eras and styles of play. You're not only disrespectful of the people that are making the game(s) and trying to make the best game possible, you're disrespectful of your fellow gamers that take on what you define as "FFG's job" by making stuff up themselves. It is not FFG's job, its our own initiative, I guess I'm wrong in my assumption that most GMs generate their own material and stuff for their games - because that's obviously FFG's job…? What?

3) Well, there's quite a few people who don't mind. This third point is never going to get old or solved. People disagree about this, it does not make anyone more "right" than the other. It just comes down to respect for the people making games for us, being open minded and appreciative of their work rather than trolling and being disrespectful and self-centred. Not saying any side necessarily is inherently more respectful or less respectful than the others - but sure you could interpret some implications in it, but I'll let that be up to you - my intention is not to incite anger or provocation though.

ive read through this thread and you seem to be the only one who is being troll-tastic. Chill out bro.

I don't think anyone is being intenionally trolling. Just expressing their views. At the end of the day, though, FFG will put out the game they want to. Now if enough people complain and they feel it is necessary, maybe something more Jedi-like may show up (I doubt it though). Otherwise we will get the Edge game with some Force powers for now, probably some more Force abilities and specializations in Age of Rebellion, and full on Force abilities and specializations in Force & Destiny.

Personally, while Jedi are a part of Star Wars for me, they are not what makes Star Wars what it is for me. There is nothing new about the theme of knights or space knights. They are certainly interesting in how they were incorporated, but so are the Green Lanterns or the Lensmen or paladins. The characters and the stories are what makes it enjoyable for me. So the fact that full-on Jedi are not included yet doesn't diminish this as a Star Wars game for me.

This will be my only post in this thread. This is my opinion, but I feel FFG chose not only the logical path, but the canon path as well.

I will not reference the prequel trilogy as they are NOT Classic Era, and I will not touch EU with a ten meter lightsaber… FFG stated when the game was announced that they will be designing this game for that period. They will surely come out with additions, but I am specifically speaking to the core books announced. So with that said…

Ep IV: Star Wars - Completely Fringe, with smatterings of Force sensitivity and a nice Jedi teaser to whet the appetites of people. We are only truly introduced to the Rebellion in the last act of the film. (JEDI trappings appearing in the film - Luke is given his father's lightsaber, Luke trains on the Mil. Falcon, Luke watches as Ben is struck down by Vader)

Ep V: The Empire Strikes Back - Starts with full frontal Rebellion vs. Empire. We see the Imperial Fleet in all its glory for the first time and it is decidedly a darker film with the Rebellion constantly on the ropes. As this arc of the story still centers around a force sensitive now fully engaged in discovering his destiny, he finds yet another teacher (NPC) to guide him further along the path of the Jedi. The story also further advances the other characters in a dark downward spiral as the Empire holds them in their clutches. (Jedi Trappings - Wampa cave, Yoda Training, and the Luke has his ass handed to him by Vader)

Ep VI: Return of the Jedi - Well the title should say it all. Jedi influences abound in this film. Which is appropriate. We meet the Emperor, see the extent of his Force powers and watch as Luke handily defeats the Vader, only to have his ass handed to him again, this time by the Emperor, and in a suprise twist complice Vader saves his life, but dies in the process. Luke is now a fully feldged Jedi and the story concludes.

So with all that, let me rename the episodes.

Ep IV - Edge of the Empire

Ep V - Age of Rebellion

Ep VI - Force and Destiny

That's my story and I'm sticking to it. sonreir

Darian Ocana said:

This is my opinion, but I feel FFG chose not only the logical path, but the canon path as well.

Short and simple. I agree with your entire post, Darian, but this was my favorite part.

-WJL

Dance Commander said:

There is no way that FFG bought a multimillion dollar license and is trying to figure out how to balance them right now. My gut feeling is that they already know exactly what the Jedi look like. If the Jedi came out today or two years from now they are probably going to be exactly what they were designed to be a year ago. My problem is FFG is focusing their first Star Wars release on more of a niche market (Cowboys in space) than Jedi and my belief is that they are doing this because of the movie in 2015 rather than what their fans wants.

Two things here.

1) FFG announced the products, and release dates, prior to the Disney buy-out… thus prior to any movie announcements.

2) FFG is not trying to "figure out balance" or any other magic… they put Jedi in a seperate book percisely because of balance. The Force book will be the most powerful player characters available. (Much like Space Marine).

Red Saber said:

When the new D&D comes out, they shouldn't bother putting in dragons until 2 years later. They aren't really important to the game and we could always substitute them with drakes. Good enough. Makes sense.

215539250_v2ofS-L-2.jpg

ErikB said:

Red Saber said:

When the new D&D comes out, they shouldn't bother putting in dragons until 2 years later. They aren't really important to the game and we could always substitute them with drakes. Good enough. Makes sense.

215539250_v2ofS-L-2.jpg

That is rad! So true! Haha

Darian Ocana said:

This will be my only post in this thread. This is my opinion, but I feel FFG chose not only the logical path, but the canon path as well.

I will not reference the prequel trilogy as they are NOT Classic Era, and I will not touch EU with a ten meter lightsaber… FFG stated when the game was announced that they will be designing this game for that period. They will surely come out with additions, but I am specifically speaking to the core books announced. So with that said…

i don't think canon has much point to an RPG unless players are doing a reenactment of the movies. Cosplay? No ones game is going to be canon. I agree with the pro Jedi crowd on here. Let us tell our story. Powerful Jedi knights, ship battles, wookies, bikinis..wookies in bikinis whatever. But what is up with telling us that Star Wars in only the episode 4 movie and only the original trilogy. That's bogus.

Dance Commander said:

The problem I have with “want a Jedi, build it yourself” is that it lacks in my opinion, a fundamental understanding of empathy towards other gaming groups. For example. My Star Wars game would revolve around a New Jedi Order game that takes place during an invasion. It would be an all Jedi Group that uses high powered fantasy combat and lightsabor fights. The response to this would be “make it up”. That is not really my job if I am buying a book now is it? I will gladly make up my story, and my villains, it is up to the company to provide the rules. Since they are choosing to provide the rules for Jedi two years from now, they are not especially accommodating to those of us who do not really want to play a cowboy game.

It could just as easily be suggested that for those who do not like Jedi in their Star Wars game, can gladly play Rogue Trader and tell their wild west blaster narrative with that system and call it star wars. After all, just make it up. The problem here is that since those who are “content” with the status quo are getting what they want (no Jedi’s, Cowboys in space), it is us who are being trouble makers, naysayers, immature, impatient etc. In a sense, it would seem that the community itself is vilifying those who want a Jedi in their Star Wars game earlier than two years. I simply find that behavior weird.

i don't think I could say it better! Yeah, I always thought the scenes in the movie where queen panda..something was shooting at droids was much more fun than lightsaber battles. Keep that awesome jedi stuff out of my game.

Donovan Morningfire said:

WildKnight,

I'd disagree with you, based just on what we see in the movies alone. Luke in RotJ (a barely-trained Jedi who'd yet to become a Knight) was largely able to solo the "encounter" on Jabba's Sail Barge, with Princess Leia offering a bit of help and Han getting a lucky attack roll due to being mostly-blind.

Then the prequel films went and spoilt it. I have personally deleted those films, and their presentation of Jedi, from my personal canon of Star Wars. Jedi cannot stand in front of hordes of guys and deflect their blaster fire pretty much unthreatened.

So do you actually want to play a disappointing Jedi, or just prevent other people from having fun playing the Jedi they envisage?

ErikB said:

So do you actually want to play a disappointing Jedi, or just prevent other people from having fun playing the Jedi they envisage?

I think this speaks to the heart of the problem with your argument: You think Jedi balanced to be as capable as character with a similar level of experience is the same as 'disappointing Jedi'.

There's inherent problem with making Jedi more powerful than similarly experienced characters:

  • If the Jedi is much more powerful than the rest of the characters, and the GM scales the encounter to challenge the other characters, the Jedi's player is left with little to no challenge. Without challenge, the player does not actually experience EotE as a game*.
  • If the Jedi is much more powerful than the rest of the characters, and the GM scales the encounter to challenge the Jedi, the other players are left ineffectual. Without the ability to affect the outcome or achieve goals, the other players don't have an interactive experience, and therefore don't experience EotE as a game*.

As for "prevent[ing] other people from having fun playing the Jedi they envisage?" This is akin to a group of kids/adults/whoever getting together and saying "let's play cops and robbers", and some little $#!t saying "I want to play superman!" This kind of behavior violates the game's implicit social contract, whether the player intends to do so (wants to play Superman/Jedi because s/he are more poweful and will overshadow the other characters) or not (wants to play Superman/Jedi because they think its 'cool'). I suspect the developers have this in mind when designing these games.
As a final point, I have to wonder how many players have had the notion that playing a Jedi or other flavor of force user could be rewarding and fun because they're underpowered. You could draw a large number of parallels between Frodo Baggins and Luke Skywalker. They both discover a power they didn't feel ready to handle and coudln't hand off, they were both overwhelmed by responsibility laid at their feet, and they were both aggressively hunted by vastly more powerful parties, which they had no hope of taking on directly, until they end of their journeys.
Seriously, go try playing a "Frodo Jedi" in heavily story-based, narrative system. Like a Force Exile in EotE. Huh. You might be surprised how rewarding it can be. I know because I had a great time playing my underpowered "Frodo Jedi" in WEG SWRPG campaign in the late 90's. I think he's still my favorite character.
-WJL
*Read either Costikyan's essay or Crawford's book to see the importance of these game qualities.

LethalDose said:

This is akin to a group of kids/adults/whoever getting together and saying "let's play cops and robbers", and some little $#!t saying "I want to play superman!"

I see it more as people trying to insist no one anywhere makes superman comics because they like cops and robbers.

I don't have much sympathy for that kind of thinking.

I really don't see any good will ever come of trying to have mixed parties. No one will get what they want. Let the Jedi be Jedi, and play a Zack Snyder version of 7 Samurai with Jedi, and the smugglers be smugglers, and play Boardwalk Empire in space and we will get along better.

Totally agree with Lethal Dose. If one player breaks the game, it breaks the game for all players. I've seen this happen in too many groups to think it is merely a therotical concept.

Side note, has anyone calculated how long it would take to go through the entire force exile tree and upgrade the force powers entirely using the recommended XP values, based on playing once per week or once every two weeks?

Is it possible that people won't be "waiting to play Jedi for two years," but will actually be building up to playing them?

Also, no one is saying you can't play Jedi or have superman comics or whatever. There are numerous Star Wars RPGs out there that have Jedi. Or heck, go play the Jedi hack for Dogs in the Vineyard and do all the awesome Jedi stuff you could ever want.

cparadis said:

Totally agree with Lethal Dose. If one player breaks the game, it breaks the game for all players. I've seen this happen in too many groups to think it is merely a therotical concept.

Sure, it just also applies when some selfish **** tries to impede everyone from playing a superhero game so they can play a smuggler.

Donovan Morningfire said:

Being one of the Saga Edition developers (even if only on a few things), I can honestly tell you that Saga Edition wasn't quite that bad.

Okay, seriously, I acknowledge that I've bring up my credentials in these discussions, but I do it when I need to put statements or view points into perspective.

But this? If you're name doesn't appear in the credits of the corebook, you are/were in-all-caps-NOT one of the "Saga Edition developers".

If the real devs credited you for "Additional Design" in a splat book or two late in the life of the game, I can't see how you can claim to so much more insight to the fundamental system design decisions that went into make the game as to invalidate other people opinions about it.

Call this post antagonistic. Call me antagonistic. Fine. But at least it's honest.

-WJL