Xyx said:
aramis said:
The beta input period closed over a month ago. It's a done deal now.
It's not a done deal until the final product is in the stores. Nothing is set in stone, and even if the beta is officially closed, the forum is still open. And while I never expected something as fundamental as the dice to get changed on such short notice anyway, there might be an EotE 2.0 some day. This error does not have to be repeated.
And obviously you have no clue how the production cycle in the RPG industry works.
It's a "done deal" because by now, the material has been sent to lay-out and the files sent to the printer, with time accounted for the actual printing and overseas shipping. There's a **** good reason why companies like WotC, FFG, Green Ronin, Mongoose, and many others work several months in advance of when a book is slated to be releaed, and even most companies tend to keep the release date flexible to try and account for unforseen delays. Green Ronin, which is pretty well known for releasing the PDFs at least a few months in advance of the print copies are pretty much limited to fixing typos and minor bits of grammer by that point.
And remember that per the terms of the contract that FFG signed with LucasFilm, there are no PDF products permitted. The books are dead-tree format only .
So yes, it's a done deal. And again, the design crew have not commented even once on all the remarks that people have made about issues such as too many advantages or dice math doesn't give enough successes. Nothing from Jay "Ynnen" Little, nothing from FFG_Sam_Stewart, nothing from anyone attached to FFG.
That alone should speak volumes as to how FFG feels about that specific category of complaints.
So like it, love it, or hate it, the dice system that's in the Beta and the Beginner Box is the dice system that is going to be in the EotE core rulebook. And no amount of forum posts is going to change that fact.
But if you really do feel there are too many advantages, then I suggest a very simple house rule… change what the current success and advantage symbols mean. Have the explosions = Advantages, and the Alliance firebirds = Successes, and see if that doesn't solve the issue for you. It's something that I've suggested to a lot of different people that had the same complaint as you, but oddly, nobody ever seemed to consider that maybe they could change that one little tidbit for their games instead of whining to FFG. I'd love to be surprised and hear that somebody actually tried it, with some feedback on whether it worked or not to resolve the "too many Advantages" issue.