I know that this has already been discussed during the test phase but during the climax to crate of krayts, that my group finally got to on Monday night, we had a few issues with the dice rolls. The group got on fine with having a few advantage or threat to spend but for a couple of rolls the players had net results of zero successes but with over 5 advantages, and in one case the roll was zero success but with 8 advantages. This created a bit of an issue as technically the players failed but had the opportunity for other major semi-related things to happen.
How have others handled this as initially we were a bit stuck?
We were considering allowing advantage to be spent to buy a single success (maybe by causing an equal amount of strain) so that the extra effects was more directly related to what the player wanted to do, or allowing advantage to be spent to immediately roll a boost dice, have others tested either of these ideas out?
Also, I was thinking that it might be an idea to allow a high number of advantages to be used as the same effect of spending a triumph, what do you think?