I have a question about the aurium wargear part of the encounter.
The rules say that a hybrid sentinel may perform a special action to equip the troops with aurium wargear once per activation.
Now my question is(using a four hero game as example):
Does that mean each hybrid sentinel can do this per round, giving you 3 aurium wargear tokens per round. Or can only 1 hybrid sentinel do this per round giving you only 1 aurium wargear per round?
I couldnt really get this out of the rules and its either a great disadvantage for the OL of the heroes.
Cause in a four hero game, there will be 8 tokens. In case of only 1 token per turn, the OL needs 8 turn to collect, move 3 hybrdi sentinels of the map, respawn 1 and get that one also of the map since you need 4 fatique tokens to win. This sounds like a lot.
On the other hand if you get 3 per round it goes so fast the heroes stand almost no chance.
And this is all assuming you dont use the wargears effects and losing tokens.
So is the encounter just really inbalanced or am i missing something?
Any Thoughts?
Encounter 2 of "Armed to the Teeth"
Was searching about this and found this thread, anybody knows if it's each Hybrid or just 1 aurium per group per turn?
Edit: Also can heroes close the gates after they've found the key? It says that heroes and Valyndra can open the gates as normal doors, but nothing is mentioned about closing, thoughts?
Edited by EngrimmEach one. Its in the official FAQs
Oops saw it now, cant find the one about the doors though. But now that we played it I'm sure you cant close them, OL would auto lose if you could.
I would just guess that a door is a door so if it can be opened it can be closed.