When playing our first session I didn't actually realize that there is no skill used as an opposed check when dealing with ranged combat. More realistic, and I kinda of like it but also really deadly.
I know cover and situational things can be added to increase or decrease the difficult but I am looking for something more. And the dodge talent also effects this.
Perhaps I am missing something, but as far as I can tell this is the case.
So I am wondering if anyone has come up with house rules to adjust this? Just to give some other options if all the players don't enjoy this too much, or as a reward as the player gets more powerful.