People have been complaing about Olcadan's Mentoring and why they think it should either be banned or irrated. Mainly because they think certain symbols do not have answer to Olcadan's. Discussing this fact the arguement came up about how Makai high noble is less effective than blinding rage so said by a fellow player, from playing makai high noble in my order decks it has been extemly effective and taken the place of heisheng jian in my deck. But i havent really played Blinding rage so i am not sure how well it works. I wanted to know what makes it better than makai high noble if players think it is?
Makai High Noble Vs Blinding Rage
have you read the card?
They destroy one troublesome foundation you have in play, instead you place 3 more copies into play.
Huge.
It shuts down olcadans. MHN you still lose a foundation, just you get to toy with the opponent as well. What about next turn?
Blind Rage is a permanent solution.
Not to mention that Blinding is static.
ah but linding rage the foundations come in commited. that has won me so many games when the high noble would have stopped me
yeah a smart play will get ride of all ur blinding rage in 2-3 turns and then what do u after they are all gone? Makai high noble gets rides you need too. Keeps ur oppenent on there feet thinking.....think about that
It really depends on what kind of deck your running in an aggro deck id rather play blinding rage because it gives me more foundations to play with and most of the time it makes your opponent think before they use anything to get rid of foundations
but Makai is more suited for a longer control game when you want to get rid of that foundation that has been giving your problems or that will down the road when you do go for the kill
Unorthodox_Style said:
yeah a smart play will get ride of all ur blinding rage in 2-3 turns and then what do u after they are all gone? Makai high noble gets rides you need too. Keeps ur oppenent on there feet thinking.....think about that
But when you get rid of blinding rage they get the rest of them. Sure once all 4 are in play/discard i guess you can widdle thru them...but MHN is gone turns before.
I fail to see anyway in that MHN > Blinding rage, other than it has order, lol.
Smazzurco said:
Unorthodox_Style said:
yeah a smart play will get ride of all ur blinding rage in 2-3 turns and then what do u after they are all gone? Makai high noble gets rides you need too. Keeps ur oppenent on there feet thinking.....think about that
But when you get rid of blinding rage they get the rest of them. Sure once all 4 are in play/discard i guess you can widdle thru them...but MHN is gone turns before.
I fail to see anyway in that MHN > Blinding rage, other than it has order, lol.
Well MHN lets you A) Get rid of Olcadans if you want to so they can't continue to screw up your staging area, or take out another key piece of theirs after they've given you a foundation. And B) has a +1 high block for those pesky Spikes and Fweems that get tossed at you. And when it comes down to "full block or death by fweem/spike"...
Honestly, play both. Unless you absolutely need the 1/6 with a +1 high block to go to another card... play both.
Blinding rage is typically better since its static but run both if its on symbol for you 1/6 foundations with +1 blocks are awesome.
yeah definately neither is "bad". I see MHN as far inferior, but it matches my symbols, so i would run it over Blinding Rage, lol.
Also after rereading this thread some of my comments could be taken as sounding "snotty"...when i said "did you read the card" i meant "this card is friggen awesome", and wasnt trying to be childish/talk down to you or whatever.
Sometimes when posting on forums between working on things at work your diction isnt exactly the best, lol.
And there are many ways to get those owlfaces out of momentum these days, another reason while i see filling your staging area > disrupting opponents.
Then again i type the above sentence, but in reality run a disruption order deck...lol.
Blinding Rage isn't perfectly effective either, especially if your deck plays the long(er) game -- or if you need to protect your silver-bullet type answers, like if you main 1x Ruler of the Shadows, 1x Cutting Edge, etc., then you're naked if you need to protect those cards. And on turn 7, the odds of having seen all of your - for example - Ways of Punishments aren't bad, and if your opponent sees 3 in the yard they know it's safe. At the very least, MHN-ing a Mentoring away forces your opponent to blow resources to get it back -- there's nothing like The Hero of Southtown in block 3, the only momentum-fetch cards are based on attacking... and therefore they clog their pool, open up to reversals or damaging enhances (China Box), and likely waste an attack that could've been used to kill you a few turns later.
Having played with both, I think I can safely say that I perfer Oral Dead to either of the 1/6s
Well if your going to throw oral dead into the mix, then red lotus is the be all end all of answers to staging area disruption.
You would be hard pressed to give me a good reason not to just run both. 1/6 with a +1 block and a killer ability dosent need too much justification in my book.
They're both great, but for different reasons. If I had to pick ONE, though...probably Makai High Noble. Static ability that lets me snipe cards is huge. Yes as a response ability it is extremely susceptible to negation, but it forces them to waste that negation, all the same. And as mentioned before, in the case of not running a playset of cards, Makai High Noble actually protects your stuff, instead of letting it get hit.
I actually prefer my opponent play Blinding Rage, matter of fact. Since there will likely come a point where they have checked every other copy of the card, or there would only be one copy left in the deck (this happens a LOT more than you'd think...but I'm also a long-term control player).
Blinding Rage is stupidly good, though. Static abilities are great.
But for Owlface answers? Yeah, Oral Dead smokes everyone. Red Lotus is INFINITELY better than Oral Dead in general, but...why waste a Red Lotus on that when they could have an iSpin or Charismatic coming down the pipe? You always use Oral Dead first.
Protoaddict said:
You would be hard pressed to give me a good reason not to just run both. 1/6 with a +1 block and a killer ability dosent need too much justification in my book.
I am sold on both them Fred.
I run
4 Olcadan`s
4 Blinding Rage
4 Makai High Noble
Love for all <3
ultimo said:
I run
4 Olcadan`s
4 Blinding Rage
4 Makai High Noble
Love for all <3
That's 12 critical checks right THAR.
4 LotM makes 16
Smazzurco said:
4 LotM makes 16
tannerface said:
And on that note I really hates air.
Homme Chapeau said:
tannerface said:
And on that note I really hates air.
Trust me it's stupider than you think.
Can it really be worse than order?
Smazzurco said:
Homme Chapeau said:
tannerface said:
And on that note I really hates air.
Trust me it's stupider than you think.
Can it really be worse than order?
No, but it is stupider.
Homme Chapeau said:
Smazzurco said:
Homme Chapeau said:
tannerface said:
And on that note I really hates air.
Trust me it's stupider than you think.
Can it really be worse than order?
No, but it is stupider.
order has control. air has a gazilion 6 checks and kitty spike.
trane said:
Homme Chapeau said:
Smazzurco said:
Homme Chapeau said:
tannerface said:
And on that note I really hates air.
Trust me it's stupider than you think.
Can it really be worse than order?
No, but it is stupider.
order has control. air has a gazilion 6 checks and kitty spike.
I play order with a splash of water. I dont mind kitty spikes when i just rejection loop on all three of them.
But yeah i hear ya. For air event i ran a first-turn-spike felicia deck. Seemed like it could spike like 40% of the time first turn (going 2nd of course) and like every game 2nd turn.