Anyone else think armor on things like tanks are still a bit too heavy?
Obviously, decreasing Armor makes them more vulnerable to weapons that aren't meant to be anti-armor. Increasing weapon damage for anti-armor weapons turns them into death rays.
FFG should really take a cue from other RPGs, IMO. Make it so vehicle armor is mulitplied by ten against P-Scale weapons or the damage of P-Scale weapons is divided by 10 before AP. Weapons like missile launchers or melta guns could have an 'Anti-Armor' trait to exempt them from that rule.