Hi folks,
Just reading through the rules, preparing to introduce 3 new players to the world of RPGing. Unlike my regular RPG group, who I can rely on to know the rules inside out (and where I'm just a player), I'll be DMing this, and they'll be relying totally on me for rules. So I want to make sure I've got them right.
So you know where I'm coming from, my main experience is with Cyberpunk, D&D 3rd ed, Black Crusade, and my favourite, Ars Magica. (All effectively roll + add modifiers games)
For your average attack, it seems to be an opposed roll of Weapon Skill vs Target's Defence. Now, I understand it's an opposed check. NORMALLY, an opposed check means you find the target's relevant characteristic and determine challenge dice from that. The combat rules say Challenge dice in combat default to 1 challenge die. Am I correct in assuming this supersedes checking the target's opposing characteristic (particularly since Defence isn't technically a characteristic).
Second, I undersatnd you add 1 misfortunate die for each point of Defence the target has. Am I correct in also assuming this is the only time Defence contributes to misfortune dice being added?
Let's say, for example's sake, I have a character with STR 5, and Weapon Skill trained once. He's fighting a Chaos Warrior (good luck to him) as set out in the Tome of Adventure.
He forms a pool of:
5 blue characteristic dice (and substitutes any based on stance)
1 yellow die (for his Weapon Skill being trained)
1 Challenge die (because combat uses 1 challenge die as a default)
3 Misfortune dice (because the Chaos Warrior has 3 Defence)
Any dice specifically related to the attack being made, circumstances, fortune spent, etc.
Now, what about the Chaos Warrior's Weapon Skill (that he has trained). Is this considered to add a misfortune die because it's a relevant skill?
Have I missed anything?
The system appears to be somewhat elegant, but the way it's set out in the rulebook is quite confusing. Your help is much appreciated!