Confirming my understanding of combat dice pools

By SilentTempest, in WFRP Rules Questions

Hi folks,

Just reading through the rules, preparing to introduce 3 new players to the world of RPGing. Unlike my regular RPG group, who I can rely on to know the rules inside out (and where I'm just a player), I'll be DMing this, and they'll be relying totally on me for rules. So I want to make sure I've got them right.

So you know where I'm coming from, my main experience is with Cyberpunk, D&D 3rd ed, Black Crusade, and my favourite, Ars Magica. (All effectively roll + add modifiers games)

For your average attack, it seems to be an opposed roll of Weapon Skill vs Target's Defence. Now, I understand it's an opposed check. NORMALLY, an opposed check means you find the target's relevant characteristic and determine challenge dice from that. The combat rules say Challenge dice in combat default to 1 challenge die. Am I correct in assuming this supersedes checking the target's opposing characteristic (particularly since Defence isn't technically a characteristic).

Second, I undersatnd you add 1 misfortunate die for each point of Defence the target has. Am I correct in also assuming this is the only time Defence contributes to misfortune dice being added?

Let's say, for example's sake, I have a character with STR 5, and Weapon Skill trained once. He's fighting a Chaos Warrior (good luck to him) as set out in the Tome of Adventure.

He forms a pool of:

5 blue characteristic dice (and substitutes any based on stance)

1 yellow die (for his Weapon Skill being trained)

1 Challenge die (because combat uses 1 challenge die as a default)

3 Misfortune dice (because the Chaos Warrior has 3 Defence)

Any dice specifically related to the attack being made, circumstances, fortune spent, etc.

Now, what about the Chaos Warrior's Weapon Skill (that he has trained). Is this considered to add a misfortune die because it's a relevant skill?

Have I missed anything?

The system appears to be somewhat elegant, but the way it's set out in the rulebook is quite confusing. Your help is much appreciated!

You did everything good but the following:

The Chaos Warrior does not add a misfortune dice because he has WS trained, but:

He has at least two active defences he can use, Dodge, Parry, and may be block if he has a shield (that is uop to the GM which weapons equipement).

Notice, that the trained WS comes into play in the Parry active defence. Normally it adds onz misfortune dice to the attackers pool when played, but if you are trained in WS it adds 2 misfortune dice.

Cheers,

Yepes

Yes, it looks like you've got it correct. Yepesnopes clarified / explained the rest of it.