Venal
Some new types of Commanding Officer for the regiment creation rules
Were you in the american military? (LOL)
I have no idea about balance but I certainly like these.
Radwraith said:
Were you in the american military? (LOL)
Oof! Well no, but I'm sure there are good and bad officers in every military. After all, the corrupt/cowardly commander is a classic fictional trope. The officers in the regiment creation system represent a range of types, but none of them were ostensibly terrible. This was sort of my point: I just thought some campaigns might benefit from some really terrible COs!
And as for balance, they're not play tested (my copy of Only War only arrived on Friday) so yes, exercise discretion! :-)
Only problem with quill pusher is you can end up with a starting squad with a logistics rating of 60 if each soldier gets +5 logistics, plus 30 starting (40 if highborn). Might want to just give it a +5/+10 flat increase.
The Glen said:
Only problem with quill pusher is you can end up with a starting squad with a logistics rating of 60 if each soldier gets +5 logistics, plus 30 starting (40 if highborn). Might want to just give it a +5/+10 flat increase.
Yes, this could be a problem. I'm still getting to grips with the system, as I only got the book on Friday, have only had a chance to read it for about an hour over the weekend and didn't participate in the Beta.
Then again, the Commanding Officer section of regimental creation seems to be a device to provide the player with either 2 skills or a tier 2 Talent (as I read it) so the level of the Talent added is about right, I'd tentatively argue…Do you think min/maxing in order to get the best logistics rating is something everyone's going to be doing?
I suppose you're right, a certain type of player might…and if they've gone for an officer of this type, it suggests that's what they're up to! I'm just a bit reluctant to be getting into a +5/+10 flat increase, as that's not something the core rulebook seems to use for other types of commanding officer…
Go with Peer: Munitorium instead. Gives them a bonus to acquire items with the commerce check, but doesn't have privates running around with power fists.