It is a bit late since it already happened in my game - but I'm looking for some general GMing advice so (hopefully I might improve). What do you guys do when players' actions are working at completely cross purposes (delibrately or by accident)? My particular example is below but I'm interested in people's views/advice for the general case. I let the dice decide which resulted in one player effectively losing out, with some special 'so your fatepoint wasn't a total loss' consequences afterwards, but what would you have done?
I think I am pretty fortunate in that no one rowed or got upset at the table and there has been a good discussion afterwards aiming to avoid this happening in the future. But I do want to try and make sure I am better prepared in the future…
*** SPOILER: HOUSE OF DUST AND ASH ***
In this case as the Gilded Widow made her pronouncement demanding the blood of the scion my player who was the scion immediately ran up and hacked off her own hand to feed the chalice. Just as she passed out from blood loss the rest of the party arrived to 'save' her because they all thought that bad stuff was going to happen (cos if a heretical thing says it, you probably don't want to do it). I allowed them strength checks to stop the Widow drinking giving the automaton a str of 80. They then went about breaking the crystal heart with bolt rounds and power weapons once the drinking was getting delayed. I rolled total arse and so they managed it before the widow won the str checks.
So I had one player who spent a FP to save everyone and effectively got nothing out of it. I have therefore given her knowledge imparted as her Haarlock blood was in contact with the widow - so giving her FL(Erasmus Haarlock) as a skill, which I will allow her some insights into things as the campaign goes on.