Now I haven't been GMing for very long, but on paper, it seems like primitive weapons are much too crippled when going against non-primitive-armoured targets. It's like as soon as the PCs equip themselves with non-primitive armor, throwing goons armed with regular swords and other primitive melee weapons becomes a lot less effective.
Consider the following example:
For the most part, my PCs have an armor value of three, wearing flak gear and such. If a goon with a sword takes a stab at one of them, assuming that strength and toughness negate each other, the goon can do 4 damage at most (minus Righteous Fury), if he does any damage at all. To me, this seems like to little, but on the other hand, armed with a mono sword, he's essentially guaranteed damage, conflicting up to 9, which is definitely too much. Now consider if the goon has a knife. If un-mono'd, then the knife will never get past the armour value of 3. If mono'd, damage is again nearly guaranteed, conflicting up to 4.
I dislike how there seems to be no middle ground between an underwhelming un-mono'd primitive weapon and a mono'd primitive weapon, so I thought up of some new guidelines for handling them:
-a primitive weapon is not penalized against non-primitive armour
-if a melee weapon is of poor quality, than the conflicting armour counts as double its normal value, rather than suffering -10 to hit
-a melee weapon that is of good quality counts as having a penetration value of +1, rather than gaining +5 to hit
-a melee weapon that is of best quality counts as having a penetration value of +2, rather than gaining +10 to hit
With these house rules, the usual penalty of primitive melee weapons is shifted to that of poor quality melee weapons, making the common quality the middle ground. Besides, it makes much more sense for a goon with a poorly made sword to have less of a chance to pierce his target rather than being less likely to hit it. Quality variation for ranged weapons still handles like usual, though, since its more of a matter of accuracy. I imagine that overall, weapon craftsmanship doesn't come into play very often, anyway, unless a PC actually invests heavily in obtaining a better quality weapon. As for primitive armour, I think they work fine as is, considering that it makes sense for leather to not have much stopping power against bullets.
So, any thoughts on my opinion of primitive weapons being too poor and my house rules to remedy it?