wave 1 experimental rebel
Honestly, I like it the way it is. Yeah, Marksmanship is kind of a drag, but I can't think of another Rebel I'd rather give that upgrade to. Luke's innate defensive ability allows him the luxury of using Marksmanship instead of Focus, boosting his offense. And if you can get Target Lock in an earlier round, then Marksmanship at Range 1 you are golden -- especially against shieldless TIE craft. I'd try this squad out a couple of times, and then tinker with it.
And if I were to suggest an adjustment, I would probably scrap Wedge's stuff for a Proton Torpedo. But I know how much you dislike torps, so I'll save you the trouble of reading that silly suggestion
I'm ok with torps, just that I dislike the idea of naked ships in a 3 ship build.
if i were to switch Luke's marksmanship out for expert handling, any ideas how do I squeeze out something to cover the remaining 1 point?