Two Ship Rebel Build (what?)

By Eruletho, in X-Wing

I did some thinking, and I already have my two Falcons ordered, so I really wanted to put together something that uses both of them. I then realized that I would really surprise EVERYONE at any tourney I show up at if I put only two ships on the table… I can get two great YT-1300 pilots on the field, but no other small ships, for 100 points even. So, here it is:

Dynamic Duo(s)

Han Solo (54 points total)
-Chewbacca
-Push the Limit
-Millenium Falcon

Lando Calrissian (46 points total)
-Nien Numb
-Veteran Instincts

Right away, thematically, I have 3 pairs of characters that make great Duos. You have the classic Han and Chewie, the EP 6 Lando and Nien, and the Old Pirates of Han and Lando. Not really what I was going for, but it ends up looking cool on the table.

As for strategy, you have Han with PTL getting 2-3 actions per turn as long as he keeps it green, with Chewie to give him an extra 1-2 HP and 1 extra shield toward the end game. He can re-roll his attack die if he flubs it and gets the Evade actions. He shoots before almost anyone else. Lando also shoots first, with veteran instincts. If he ends his move withint range 1 of where Han starts his, Han gets a free action before he even moves. Provided he didnt use PTL or a red maneuver the previous turn, that means Han's evade is free that turn, and he can TL or focus instead. Nien makes all straight moves green, so Lando can virtually always give out the free actions.

The hardest bit of this team will be the maneuver phase, as getting your actions is vital to success. Han can have up to 3 actions in a single turn, which should really help him hit his target. Each turn, provided average defensive rolls, a ship should die facing Han's focused barrage then Lando's killing blow before anything else shoots. In addition, the list has an above average number of shields and hull, at 10 shield 16 hull (better than 5 X-wings) , but it does have the drawback of only rolling 6 attack die each turn.

Interesting idea, man! Report back how it plays sometime. I'm curious to see how those two big ships work out in real life on the table.

I've been toying with a similar build, but mine is more focused on making those 2 attacks each round more effective, where your list seems more oriented toward surviving long to take more shots. I'm not sure which list i like better :)

100pts

Han Solo w/ marksmanship, gunner & MF title

Lando w/ veteran instincts

I've also been toying with other pilot pairs

100pts

Lando w/ gunner

Chewbacca w/ veteran instincts, Luke & MF title

100pts

Han Solo w/ marksmanship, gunner

Chewbacca w/ push the limit & MF title

Eruletho said:

Dynamic Duo(s)

Han Solo (54 points total)
-Chewbacca
-Push the Limit
-Millenium Falcon

Lando Calrissian (46 points total)
-Nien Numb
-Veteran Instincts

do

Han (46) + Marksmanship (3) + Mercenary Copilot (2) + Gunner (5)

Chewie (42) + Draw Their Fire (1) + Millenium Falcon (1)

Here Chewie is supporting Han by drawing away crits (to which he's immune), and--to some degree--splitting Han's incoming damage. Meanwhile you're forcing your opponent to try to keep his ships at Range 2; at Range 1 of Han they'll get hammered, and at Range 3 they're likely dodging multiple crits. It's not beautiful, but it will certainly surprise the heck out of your opponents! (c:

Another thought is using Nien Nunb on the ship with Push the Limit. You may need the extra greens to get rid of the stress token. Which combo is which is up to you, though. Just a thought.

Oh, I think I see your thought process, you think Han will be hitting things, so since they are both level 9, move Han first. He hits something, so no action, green maneuver with lando allows Han an action, PtL allows him another. Gotcha. Good thinking. It might just be crazy enough to work.

And way to think outside the box! :)

A target lock will still do han SOME good if he rolls 2 hits, a crit, and a blank at range 1. You wouldn't want to give up such an otherwise amazing roll, but you could burn the TL to re-roll the single die, whereas with Han's pilot ability you'd have to re-roll them all to try to improve that.

Yay for 2 9 skills pilots making it so Han can bump into stuff all he wants, avoid taking hits from those characters (forcing them to target Lando and spread the damage), and still get not 1 but 2 actions every turn. If the opponent is even attempting to fly in a formation, hitting one pilot meerly means that he gets a range 1 shot on somebody else, that is gonna be at least focused (if he isn't in any firing arcs, it could also be target-locked) With Lando he can still take actions on an asteroid, giving him evade and focus after accidently going space-spelunking. The tough one to maneuver won't be Han, it'll be Lando, to always make him range 1 while still always going green (unless Han isn't gonna play bumper cars, in which case Lando can catch up while Han goes green to use PtL himself)

As a random side point, Han with Millenium Falcon and a gunner, a Rookie Pilot, and an Outer RIm Smuggler is exactly 100 points, if you don't feel safe spreading your firepower that thin. This gives you a PS1 blocker, the X-Wing as a late-turn striker, and Han with 4 chances to thwack his foes… but I still like the Dynamic Duo(s) better. Just feel more fun, being that risky :D

Eruletho said:

Lando also shoots first

THAT'S NOT CANON!

Everybody knows Han shot first. reir

I haven't played with two YT-1300, but the Han Luke Combo I play with has yet to lose. It have completely tabled a couple of opponants without losing a ship. But totally trade Luke for Chewy.


I like the idea of a two ship rebel build but 2 Falcons makes me cringe. I know I'm snob. So I might try this instead:






  • Luke w/ R2-D2 and Shield Upgrade

  • Han w/ Chewy, 2 Assault Missiles, Push the Limit and Millennium Falcon Upgrade




You could drop an Assault Missile and add a Gunner for a different look.


BigDogg said:

I like the idea of a two ship rebel build but 2 Falcons makes me cringe. I know I'm snob. So I might try this instead:

  • Luke w/ R2-D2 and Shield Upgrade
  • Han w/ Chewy, 2 Assault Missiles, Push the Limit and Millennium Falcon Upgrade

You could drop an Assault Missile and add a Gunner for a different look.

I'm not sure about a single-falcon 2-ship build, becuase then even with the falcon you are running a very light hit-tolerance team. If Luke flubbs a defense roll, he loses his stealth, which drops him back down to 3 defense die (if he uses the R2-F2 action). Chances are good that the enemy will focus on Luke on the first turn just to get rid of him, and the other turns they will slowly hammer down your only remaining ship. With 2 falcons, at least, you stand next to zero chance of losing a ship on the first combat pass…

Although, Super-Luke might be handy in a 3-ship build…

so the YT gets 2 crew instead of 2 weapons? is that correct. The online list builder gives you the option of 2 missiles. I send them a note about that.