I am a big defender of the genius of the point system of this game, and the simplicity and economy of the balance between factions, and of ships.
I won a Falcon this last weekend at a Kessel Run in Houston (hopefully I can post up a report about the tournament soon) and so I got to see the power of boost when I played with the A-wings.
I have only had a chance to play one game at home with my new ship and cards though. I played against my sons as imperials, and I helped them construct a squad which included the engine upgrade on one of his TIEs (I think on Mauler Mithel).
Boost is really good, but it doesn't seem like it's worth the same number of points as a shield upgrade (where 4 points is obviously the right cost). Especially when you can have Stealth device for only 3 points.
I think this card should be 3 points. Upgrading an Academy TIE to an Alpha Squadron pilot basically gives you an extra attack die, better maneuvers, and boost, for only 6 more points. An additional attack die alone is worth the 6 points. Boost is just a bonus.
I think this card and Marksmanship are the only cards with imbalanced point values. (Marksmanship, as a poor value card except in very limited cirumstances should only cost 2 points)
I love the idea of Vader or Backstabber or Mauler Mithel with Boost, but it seems these points would be better spent elsewhere, unless you are just trying out the card for fun, like we did the other day.
Anyone else with thoughts on this?