Church of the Damned - Reinstating missing subplot

By Radical Hamster, in Dark Heresy Gamemasters

I've been reading through the apostasy gambit and one of the things I want to do with it is to flesh out the time the acolytes spend in the cathedral of illumination, so I'd like to reinstate the missing subplot that is hinted at in the chapter abot the hospital. I'm not that good att coming upp with new stuff though, I need a base to work with and there isn't enough in the hints for me to make some thing good from, so I need your help!

This is what we know:

Patients have been disapearing from the hospital.

One of the patients knows something but is so scared that she is faking a coma.

A mad man rambles about the catacombs being full of mutants.

Something that the acolytes might find in the catacombs might lead them to check up on medicae Gallican, and the book called "several matters of physical abnormality and the manner of their banishment" (which I roughly translate to "mutations and how to get rid of them") that he has in his office and that is missing a few pagaes.

For some reason the acolytes might want to confront medicae Gallican, who seems to have reason atleast to keep a loaded hand canon under a pillow in his room.

I do like these parts, so I'd like to keep them and weave a scenario around them, but does anyone have any ideas on how to put together an adventure based on this? Who is up to what, and why? I'll even take a movie suggestion that "sort of" fits. Any ideas would be appriciated.

Right, so I've been thinking a little about this and disscussed it in a chattroom with a couple of guys and if no one can come up with something better I have two lines to take this:

1) Some of the patients have begun showing signs of mutations due to the chaos influences from the demon trying to possess poor Caius Moy. The medicae seriously wants to help this souls before they mutate beyond all help and operates on them in secret (often against their will as many of them are somewhat crazy, or scared to reviel their mutations). Problem is that most (or even all) of these operations don't work but instead they cause the mutationrate to accelerate. The medicae believes that he just needs more practice and desperatly tries his proceures on more an more patients hoping he'll find a technuiqe that works while keeping the failed subjects looked up in the catacombs.

A slight variation on this is that he's not desperate to help them, he is working on his own book on the subject and is taking the oppurtunity to experiement when he finds a patient that's a mutant, inprisioning the patients that survive to study their recovery. Since most of them are from quite powerfull families, he can never let them go though, even if they recover.

2) The medicae is quite insane and believes that sickness is a sign of internal mutations and he secretly operates on patients to remove these imagined mutations. The mutilated or lobotomized survivors of these atempts are locked away by him in the catacombs for study.

There is of course the posibility of the medicae being some sort of chaosworshiper trying to induce mutations, but there's already a lot of chaos in this campaing as it is, I think something a little bit different would be a nice addition.

Any thoughts? Any ideas, no mater how tiny is welcome!

If memory serves the main antagonist in the adventure is a shapechanger. Why not apply this to case at hand? The medicae is not himself, period. Someone has taken his place and is now experimenting (purely for fun) with mutations on the patients. You can even apply here the pale throng and their message of mutant equallity as a red herring to lead your players in merry chase.

He's not a shapechanger per say, he uses advanced medical equipment to wear another mans skin as a suit. I'm thinking it will sort of spoil the ending to put in another one. Even having a more traditional shapechager risks ruining the suprise doesn't it?