I finally got my hands on Oath and Anvil and I love it! Over the holidays, I played several games with my extended family. We chose randomly for most games and I got landed with the dwarfs more often than not. Though they are still new to me, I really like them. Here are some random thoughts I had about the Dwarves of Dunwarr.
The first thing that I noticed is that you can almost always buy your 5-cost unit on your first turn. I found this to be incredibly satisfying after months of chasing influence to buy 3-gold cards in order to let the stars align and allow me to purchase a 5-cost unit.
At first I loved the Digging Machine. The ability to pump him up with +6 attack (using two 3-gold cards) seemed awesome. However, it wasn't long before I realized that the single 3-gold card in my hand could easily be replaced by a Guardian which allows me to get the same strength, but also have my strength to be spread out so I don't lose it all if a unit gets destroyed.
And then I realized why relying on Digging Machines and 3-gold cards can sometimes be superior to a single Guardian: card draw. After several plays, it finally dawned on me that the dwarves have no faction card that allows them to draw more units. Instead, they can draw more gold. This is where the balancing act comes in. You are really hoping for a hand full of units, with two or three of them being your 1-cost unit which you can play to draw into gold to buff your Digging Machines. Your deck has to have just the right balance of units and gold.
Final thoughts: The balancing act of the Dwarves of Dunwarr is certainly challenging and I can see why so many people have ranked them among the weakest of the races, but I was surprised by how fun this race is to play. It is currently my favorite one, probably due in large part to its novelty, but also because of their challenge. Definitely a solid addition to Rune Age.